[Opensim-users] default prim distance from ground..
André Verwijs
dutch.glory at yahoo.com
Thu Mar 9 20:37:39 UTC 2017
ok :) thank you for reply.
Yes i get it, there's less friction between prims and terrain when you
use prims with "moving" scripts for vehicles ....
Op 9-3-2017 om 21:27 schreef Mister Blue:
> There is no default prim distance from ground as such.
>
> If the prim is not physical, it can be positioned into the ground after
> the initial creation. If the prim is physical, if you are using
> BulletSim, there is padding added between objects and terrain that is
> added to make vehicles work better.
> [BulletSim]TerrainCollisionMargin=0.04 is the default and you can reduce
> this to get things closer to the ground.
>
> == mb
>
> On Wed, Mar 8, 2017 at 12:00 PM, Luisillo Contepomi
> <luisillo at contepomi.net <mailto:luisillo at contepomi.net>> wrote:
>
> Hi,
> I try to reproduce the problem showed in you picture, building some
> cubes directly over the land and over other prims and never have the
> result as in your picture.
>
> My versión OpenSim 0.9.0.0 RC2 compiled over windows7
>
> some questions I have:
>
> "default prim distance from ground"...
> when is physical and fall on the land?
> When you are building a single prim over land?
> When you are building a single prim over land?
>
> Kind regards
> Luisillo
>
>
> On 07/03/2017 21:27, André Verwijs wrote:
> >
> > question:
> > how do set default prim distance from ground, this is rather big in my
> > case. Optional add a option to set prim distance or gravity ...
> >
> > thanks
> >
> > see:
> > http://postimg.org/image/mri747ysj/
> <http://postimg.org/image/mri747ysj/>
> >
> >
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