[Opensim-users] ubODE implementation

Unadecal Arado unadecal.arado at gmail.com
Sat Nov 28 18:11:40 UTC 2015


Thanks Tom for taking the time to answer my question. I think it'll be
worth experimenting with the OSGrid dev version indeed. I am eager to to
offer vehicles and weapons to my users (and myself!) since we had to leave
those behind when my RP group emigrated from SL last year.

On 28 November 2015 at 12:22, Tom Frost <tomfrost at linkwater.org> wrote:

> Hi,
>
> On Sat, Nov 28, 2015 at 08:44:28AM +0000, Unadecal Arado wrote:
> >    Has ubODE been rolled out into the latest OS release? Has anyone
> >    experimented with it perhaps with vehicles and weaponsscripts ported
> >    directly from SL?
>
> If by OS release you mean the last official release (0.8.2) then: no.
>
> However, the latest OSgrid release (dev release for testing) does have
> the avination code (including ubode) in it. So if you are eager to start
> testing (please do! testing is very very important) you can find the
> latest OSgrid development release here:
>
> http://www.osgrid.org/index.php/downloads
>
> >    If ubode has not been officially released yet, is there a
> >    timeframe/expected version for its inclusion?
> >    All I've heard about it so far is that the codebase had been donated
> to
> >    the project, but nothing more concrete than that.
>
> It will be part of 0.9.0.0 release, which isn't available yet. I'm not
> aware of any other timeframe than 'when it is done' :)
>
> While the merge of the new code is complete, it has resulted in some
> issues that are currently being investigated and fixed. Patience, it's a
> virtue :) Wouldn't want to rush this one out, it has lots of fundamental
> changes that require exhaustive testing, or else there will be a real
> risk of breaking existing deployments in disastrous ways.
>
> - Tom
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