[Opensim-users] that ol' phantoms on megaregions issue

Chris mewtwo0641 at gmail.com
Mon Feb 16 06:55:17 UTC 2015


I'm unsure of how an OAR would react if it was saved from originally a 
256x256 region and then loaded to a megaregion but can you rez anything 
from inventory and it be edit-able ? You could also try saving an OAR of 
the mega region with the stuff on it, then reload from that OAR, it may 
or may not help. Beyond that I am unsure :)

On 2/16/2015 12:43 AM, opensim.users at katijackstudio.com wrote:
> ...and to answer the second part of your question, after disabling 
> megaregions, the ephemeral objects are once again corporeal -- that 
> is, the data loads in the build window, and they are no longer phantom...
>
> On 2015-02-16 19:24, opensim.users at katijackstudio.com wrote:
>> Actually yes, I did enable megaregions with everything in place BUT
>> after enabling, I then re-loaded each 256^2 region from individual oar
>> files, used 'fix-phantoms' and 'backup' in the console, and then saved
>> the whole megaregion oar. At this point the objects on the
>> non-root-sim are phantom/ephemeral.
>>
>> I then loaded other misc. oar files into all four regions of the
>> megaregion, and then loaded the megaregion oar again just to make sure
>> the oar file worked. Everything 'looks' like it's there, but only the
>> objects on the root sim really are there.
>>
>> Since the phantom/ephemeral issue is persisting at this point, I then
>> do another 'fix-phantoms' and 'backup', waited a few minutes then
>> rebooted the server. No change, problem persists.
>>
>> ~!CJ
>>
>>
>> On 2015-02-16 18:55, Chris wrote:
>>> Did you enable megaregions while you had content on it? As far as I
>>> know this has a tendency to break your content if you enable it with
>>> stuff rezzed out on your regions. What happens if you disable
>>> megaregions?
>>>
>>> On 2/15/2015 11:39 PM, opensim.users at katijackstudio.com wrote:
>>>> Been having a problem with objects not on my root sim pretty much 
>>>> no longer existing. Sometimes they look like they're there, but 
>>>> when selected there is no data in the build window, and the avatar 
>>>> can pass right through them like they're phantom. When loading the 
>>>> oar to Kitely, the objects don't even appear to be there, they're 
>>>> just gone.
>>>>
>>>> I should start by saying that I've been reading through the Kitely 
>>>> forum, reading through the OS wiki page for megaregions, followed 
>>>> references to countless blog entries & other forums, and they're 
>>>> all saying the same thing -- use 'fix-phantoms', and then typing 
>>>> 'backup'.
>>>>
>>>> I can save & load megaregions locally & the non-root-sim objects 
>>>> will load up (visually) but in substance there is nothing there. 
>>>> But again, when I load one of these 'working' megaregions to 
>>>> Kitely, the objects don't even load visually.
>>>>
>>>> All I can find is telling me to use 'fix-phantoms' and 'backup' and 
>>>> that should solve the problem. Unfortunately I am not finding this 
>>>> to be the case. Is there something I'm doing wrong?
>>>>
>>>> I'm using OS 0.8.0.3.
>>>>
>>>> ~!CiderJack
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>>
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