[Opensim-users] Theoretical limit on maximum number of NPCs on a region

Dr Ramesh Ramloll r.ramloll at gmail.com
Thu Sep 11 23:58:09 UTC 2014


Thanks for sharing, the info you shared will keep my enthusiasm within
reasonable bounds :)
Ramesh

On Thu, Sep 11, 2014 at 6:55 PM, Michael Emory Cerquoni <
nebadon2025 at gmail.com> wrote:

> The biggest bottleneck for NPCs will be the Viewer and its ability to
> render them, I have had 1000+ very basic almost near ruth like NPCs running
> around no problem, however as you will see in this video >
> https://www.youtube.com/watch?v=ljLlbF0mzwQ  that 40 of my alien avatars
> which is aproximately 150,000 prims moving around really does a number on
> the viewer, just make sure your avatars are as optimized as possible and
> you can easily have 100's of NPCs no problem.
>
> On Thu, Sep 11, 2014 at 6:49 PM, Dahlia Trimble <dahliatrimble at gmail.com>
> wrote:
>
>> Scripted NPCs have much less overhead than normal avatars and are
>> probably not much more load than any other scripted physical object as they
>> don't have any networking overhead or require remote scene state
>> synchronization as normal avatars/viewers do. What would matter is how many
>> normal viewers are sharing the region, as any NPC appearances and actions
>> would need to be sent to all viewers. So, having a few hundred NPCs might
>> work when only one normal avatar is present but would likely bog down and
>> fail as more normal avatars are added.
>>
>> On Thu, Sep 11, 2014 at 2:14 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com>
>> wrote:
>>
>>> Hello,
>>> Forgot to mention that the environment associated with the NPC clip was
>>> running on kitely.
>>> Ramesh
>>>
>>> On Thu, Sep 11, 2014 at 5:11 PM, Dr Ramesh Ramloll <r.ramloll at gmail.com>
>>> wrote:
>>>
>>>> Hello,
>>>> As I recorded this clip
>>>> http://youtu.be/7qYYj709RCA
>>>> I was wondering how much more NPCs can be created in one region, I did
>>>> not experience any slow down whatsoever. Or may be the question is not
>>>> relevant because it just depends on the CPU resources and memory available.
>>>> In any case, let me know.
>>>> Ramesh
>>>>
>>>> --
>>>> 'Consider how the lilies grow. They do not labor or spin.'
>>>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
>>>> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
>>>> 208-240-0040
>>>> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
>>>> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
>>>> profile <https://plus.google.com/103652369558830540272/about>
>>>>
>>>
>>>
>>>
>>> --
>>> 'Consider how the lilies grow. They do not labor or spin.'
>>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
>>> Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
>>> 208-240-0040
>>> LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
>>> <http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
>>> profile <https://plus.google.com/103652369558830540272/about>
>>>
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>>>
>>
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>
>
> --
> Michael Emory Cerquoni
>
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>


-- 
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research
Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel:
208-240-0040
LinkedIn <http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
<http://www.deepsemaphore.com>, RezMela <http://www.rezmela.com>, Google+
profile <https://plus.google.com/103652369558830540272/about>
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