[Opensim-users] Money Modules

Timothy Rogers timothy.f.rogers at gmail.com
Sun Nov 30 15:58:17 UTC 2014


Just to point out, DTL/NSL module does have support for this, I suggest
looking at their helper scripts and you might be able to build something
from there.

--
  Timothy Rogers timothy.f.rogers at gmail.com


On Sun, Nov 30, 2014, at 07:54 AM, David Saunders wrote:
> Interesting idea to allow users to use different currencies. But, it
> become a headache for sellers, 'which one can should we choose' a
> unified currency is need on a grid to sustain a economy, or eventually
> one currency will rule over all.
>
> Now on the back end, tracking multiple currencies is not that hard to
> do just a nightmare for the bottom line. But still, changes have to
> made all over the place including in clients and servers. The prices
> has to to be displayed with currency in each place. I seen other
> worlds(not based on SL) who done it and its a nightmare to handle. But
> they usually use a conversion matrix for it, where 1DN$ = 12.3WooWoo =
> 50US$. And the client can pay any of the prices. This is popular with
> payed services where it base on cash and they sell tokens for special
> things or general use.
>
> Personally, I would trust a web browser more then a grid client to
> real world currencies.
>
> But, you can write a region module that can interface with a hud as
> mention by another comment. That would cache the price of the object
> for sell and translate to different currencies. It still be
> complicated, because some currencies require you to go though a web
> based api with a browser feed back to confirm the transaction before
> it can go though.
>
> One of the the reason we dropped our currency provider for our
> grid was you had to confirm trans actions or set up a wallet with
> money in it.
>
> Money, You cant play with it, For allot of people its real no matter
> how fake it is.
>
>
> On Sat, Nov 29, 2014 at 8:27 PM, David Lloyd
> <lloy0076 at adam.com.au> wrote:
>>
>> From what I can tell there can only be a *single* money module setup
>> in OpenSim.ini and the various browsers, e.g. Singularity, the
>> official SL browser, only allow the purchase of one type of money.
>>
>> Is this true?
>>
>> My use case might be:
>>
>>  * User (i.e. avatar) wants to buy “money” from Linden Exchange and
>>    say Vorwox *without* having to leave the simulator client;
>>  * User clicks on the *“*buy money” icon (or uses a key quick
>>    command) and is presented with not just one quote but something
>>    that indicates - say - that buying “100 money from the Lindex is
>>    $5USD and from Vorwox is $4USD”
>>
>> Then the user could choose to select which one to purchase from,
>> probably decided by lowest price (at least that’s what I’d do :P).
>>
>>
>> DSL
>>
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