[Opensim-users] llCastRay and object shapes
Handy Low
handy.low.systems at gmail.com
Tue Feb 25 16:48:29 UTC 2014
Gwyneth Llewelyn <gwyneth.llewelyn <at> gwynethllewelyn.net> writes:
>
> Hi Handy,
>
> Just for the sake of completeness, did you test with ODE or BulletSim? I
believe the implementation might be
> slightly different (or, then again, it's just my not-so-precise testing).
>
> Thanks,
>
> - Gwyn
>
> On 25/02/2014, at 16:09, Handy Low wrote:
>
> > Currently it seems that the OpenSim implementation of llCastRay() gives
> > coordinates on a target object that lie on the bounding box of the
object
> > rather than on the face of the prim itself.
> >
> > For example, casting a ray at a pair of linked cubes in OpenSim will
generate
> > coordinates that lie on the cuboid bounding box that constrains both
cubes.
> > Likewise, casting a ray at a sphere will generate a point on the
sphere's
> > cubic bounding box.
> >
> > In SL, the same tests will both return points on the prim surfaces.
> >
> > Is this expected behaviour?
> >
> > Thanks
Thanks to Michael and Gwen for the fast replies.
Off the top of my head, I don't know which physics engine they were using,
or how I can find out - the tests I've been doing have been in OSGrid
(Sandbox Plaza) and in Kitely, if that's any help.
--
Handy
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