[Opensim-users] llCastRay and object shapes
Handy Low
handy.low.systems at gmail.com
Tue Feb 25 16:09:55 UTC 2014
Currently it seems that the OpenSim implementation of llCastRay() gives
coordinates on a target object that lie on the bounding box of the object
rather than on the face of the prim itself.
For example, casting a ray at a pair of linked cubes in OpenSim will generate
coordinates that lie on the cuboid bounding box that constrains both cubes.
Likewise, casting a ray at a sphere will generate a point on the sphere's
cubic bounding box.
In SL, the same tests will both return points on the prim surfaces.
Is this expected behaviour?
Thanks
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