[Opensim-users] Question about NPCs and attachments (Chris)

Chris mewtwo0641 at gmail.com
Wed Feb 5 20:31:18 UTC 2014


Hmm I can't tell now. On the latest master the NPC rezzes in as a cloud 
and on the console I see this:

14:06:35 - [NPC MODULE]: Created NPC 
8e0fd659-78a7-4e41-8187-d420d9d7e577 New NPC
14:06:40 - [AVFACTORY]: user 8e0fd659-78a7-4e41-8187-d420d9d7e577 has no 
inventory, appearance isn't going to work

It has been past experience though that it doesn't matter if I detach 
every thing first then reattach.

I have seen that if I make a change to an attachment and then create an 
NPC that change won't be reflected on the NPC's version of the 
attachment until I first detach the attachment(s) and then reattach. But 
to my knowledge I've never been able to get an NPC to render correctly 
if it had more than one attachment on the same attach point (Such as 
Hair (skull), Hat (skull), Pants (Pelvis), Belt (Pelvis) ).

On 2/5/2014 6:10 AM, Fred Beckhusen wrote:
> re Chris:   "NPC won't render correctly"   "If the avatar is wearing 
> one attachment per attach point then it works
> as expected and everything renders properly."
>
>
> Does it still happen if you first put on the attachments, and then 
> take them off, and put them back on again?
>
> I see your symptoms if that procedure is not followed, even for single 
> attachments, as Opens only saves the position when removed, and not 
> when attached.
>
>
> Ferd Frederix/Fred Beckhusen
>
>


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