[Opensim-users] Question about NPCs and attachments (Chris)
Chris
mewtwo0641 at gmail.com
Wed Feb 5 20:31:18 UTC 2014
Hmm I can't tell now. On the latest master the NPC rezzes in as a cloud
and on the console I see this:
14:06:35 - [NPC MODULE]: Created NPC
8e0fd659-78a7-4e41-8187-d420d9d7e577 New NPC
14:06:40 - [AVFACTORY]: user 8e0fd659-78a7-4e41-8187-d420d9d7e577 has no
inventory, appearance isn't going to work
It has been past experience though that it doesn't matter if I detach
every thing first then reattach.
I have seen that if I make a change to an attachment and then create an
NPC that change won't be reflected on the NPC's version of the
attachment until I first detach the attachment(s) and then reattach. But
to my knowledge I've never been able to get an NPC to render correctly
if it had more than one attachment on the same attach point (Such as
Hair (skull), Hat (skull), Pants (Pelvis), Belt (Pelvis) ).
On 2/5/2014 6:10 AM, Fred Beckhusen wrote:
> re Chris: "NPC won't render correctly" "If the avatar is wearing
> one attachment per attach point then it works
> as expected and everything renders properly."
>
>
> Does it still happen if you first put on the attachments, and then
> take them off, and put them back on again?
>
> I see your symptoms if that procedure is not followed, even for single
> attachments, as Opens only saves the position when removed, and not
> when attached.
>
>
> Ferd Frederix/Fred Beckhusen
>
>
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