[Opensim-users] Question about NPCs and attachments
Chris
mewtwo0641 at gmail.com
Tue Feb 4 13:07:06 UTC 2014
Hello, I've been recently messing with scripting for in world "server"
storage and retrieval for NPC appearances and I've come across an
interesting issue involving attachments. If I attempt to create an NPC
from an avatar that has more than one attachment per attach point the
NPC won't render correctly; that is, on the newly created NPC, the
attach point that had more than one attachment will either not have any
attachments on it, or it will render the additional attachments nearby
but "floating", or it will only render one of said attachments in the
correct spot. Often though, it's a combination of rendering one
attachment in the correct spot, and the additional attachments nearby,
floating, but seemingly unattached (if you bump the NPC around, the
floating attachments won't follow, and they act as if phantom).
If the avatar is wearing one attachment per attach point then it works
as expected and everything renders properly.
It's fairly easy to reproduce, simply wear a few attachments that attach
to the same spot, and then attempt to create an NPC of yourself (or
perhaps someone else with a similar attachment situation).
I am testing and seeing this on 0.7.6 Release and above. Is anyone else
seeing this?
--
OpenSim: 10 Region Standalone on 0.7.6
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)
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