[Opensim-users] resending deep limit in ocean

Luisillo Contepomi luisillocontepomi at gmail.com
Fri Apr 25 04:13:21 UTC 2014


Thank you very much Justin for your answer.


Best regards,
Luisillo


2014-04-25 0:37 GMT+02:00 Justin Clark-Casey <jjustincc at googlemail.com>:
> Yes, the fact that BulletSim does not allow avatars to go below z == 0 has
> come to attention recently.  For better or worse, as you know, OpenSimulator
> has historically allowed negative z terrain/avatars/objects.  You'll find
> the ODE still allows the avatar to go below z == 0.
>
> This does concern both users and developers but many of the considerations
> are development focussed, so I have started a thread at [1] about this since
> a decision needs to be made one way or the other about this before release.
>
> Regarding images, I suggest putting it on some image hosting site and
> linking it, so that we don't send out a large amount of data to everyone on
> this mailing list.
>
> [1] http://opensimulator.org/pipermail/opensim-dev/2014-April/024807.html
>
>
> On 24/04/14 15:13, Luisillo Contepomi wrote:
>>
>> I have a region from some years ago with a wreck and I had not
>> realized when  update the physics engine to bulletsim that now can not
>> go below 1m.
>>
>> If i try go with double click in the terrain in hole... i go
>> teleported to 128/128/128.
>>
>> Importing oar have not problems with this limit. Objects are builded
>> without problems but avatar can not go or walk down of 1m.
>>
>>
>>
>> what are the new limits with bulletsim engine? Can I set these
>> parameters in OpenSim.ini?
>>
>> Thank you and regards,
>> Luisillo
>>
>> (Moderators,I sent this same message a few days ago with a capture jpg
>> and is awaiting moderation.)
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>>
>
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
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