[Opensim-users] Having some various teleport issues on OS 0.7.6?

Luisillo Contepomi luisillocontepomi at gmail.com
Wed Oct 23 18:22:48 UTC 2013


Im using Singularity viewer in all test.


2013/10/23 Chris <mewtwo0641 at gmail.com>

> I tested with protocol v0.1 for a few hours and I was unable to reproduce
> any of the side effects mentioned except for the
> rapid-region-cross-back-and-**forth issue which I believe has been
> present since before the introduction of v0.2.  I do see Luisillo's issue
> on v0.2 in a slightly different manner; the attachments remain on the
> avatar, but can't do anything with them (scripts don't work, can't detach
> them, can't attach any thing additional, etc) until relog.
>
> Had a look over the mantis, it seems to be from how it's explained, a
> slightly different issue from what I'm experiencing since the majority of
> the mantis is done hypergrid, but that is just my thoughts. It could be
> directly related and I'm just seeing different side effects. I do see the
> error sometimes as shown here http://opensimulator.org/**
> mantis/file_download.php?file_**id=3595&type=bug<http://opensimulator.org/mantis/file_download.php?file_id=3595&type=bug>
>
> Currently I am running in standalone non hypergrid on Phoenix Viewer 1600
> and have not tested yet to see if it shows up on other viewers or not.
>
> On 10/22/2013 6:49 PM, Justin Clark-Casey wrote:
>
>> OpenSimulator 0.7.6 introduces a new default teleport protocol which
>> should be more efficient (it better matches how Linden Lab does this) but
>> invevitably has different characteristics than the older protocol.
>>
>> If you're in control of all the simulators where you see this problem, I
>> would be interested in knowing what happens if you force teleports to use
>> the older protocol instead (0.7.6 retains this so that it's still possible
>> to teleport with older OpenSimulator versions).  Instructions for this are
>> now at [1]
>>
>> However, region cross should have been unaffected by this as it doesn't
>> interact with teleport though there's always the possibility of indirect
>> interactions.
>>
>> You may also want to review the long mantis at [2].
>>
>> [1] http://opensimulator.org/wiki/**Teleports#Configuration<http://opensimulator.org/wiki/Teleports#Configuration>
>> [2] http://opensimulator.org/**mantis/view.php?id=6755<http://opensimulator.org/mantis/view.php?id=6755>
>>
>> On 21/10/13 16:27, Luisillo Contepomi wrote:
>>
>>> I confirm on Linux 64 and windows 7 -64 Grid with (Robust, MySQL in the
>>> same server as regions).
>>>
>>> And let me add to your list:
>>>
>>> *prims attached lost (in inventory are as worn but you can not see it
>>> really worn and you can not undress from
>>> inventory  (as example hair).
>>> This is totally aleatory, sometimes occurs but not always.   I can not
>>> reproduce it. For this I have not reported in mantis.
>>> Regards
>>>
>>>
>>> 2013/10/21 Chris <mewtwo0641 at gmail.com <mailto:mewtwo0641 at gmail.com>>
>>>
>>>     Hello all,
>>>
>>>     I'm running 0.7.6 at commit 8996ac1 and am noticing a few issues
>>> that show up after several TP attempts. Whenever I
>>>     teleport around several times between regions there some random side
>>> effects that sometimes trigger after the
>>>     teleport is complete. The side effects that happen after the
>>> teleport issue is triggered seem non related to each
>>>     other so the best I can do is put what I see happening in a short
>>> list; one or more of these side effects may show up:
>>>
>>>     * Scripts in some or all attachments get completely reset upon TP
>>> completion
>>>
>>>     * Scripts in attachments freeze and are unresponsive and then some
>>> or all of them get completely reset upon relog
>>>
>>>     * Teleports do not complete or take a very long time to complete
>>>
>>>     * After TP completion surrounding regions disappear and it is
>>> impossible to access them until relog (Sometimes takes
>>>     a couple relogs for the region(s) to come back into view).
>>>
>>>     * If doing a region cross (as opposed to direct teleport) all (or
>>> the majority of) attachments disappear and the
>>>     avatar drifts  or walks endlessly into the void requiring a relog
>>> (This one is harder to trigger; it requires
>>>     rapidly crossing region borders. It's easier to see this issue if
>>> you have 4 regions connected together in a square
>>>     grid fashion, go to the center of the 4 regions, and fly around its
>>> center in a circle, rapidly crossing the borders
>>>     until the issue is triggered. The presence of attachments (scripted
>>> or non-scripted) do not seem to matter; was able
>>>     to trigger it in this fashion either way)
>>>
>>>     These issues seem to come up most often when using the map or tp
>>> lure to teleport around to various regions;
>>>     especially when traveling to other regions that are not adjacent to
>>> one another (i.e. teleporting to regions that
>>>     are say 2 or 3 (or more) spaces apart from each other). It's very
>>> inconsistent as to when it is triggered but I've
>>>     been able to successfully get one or more of the side effects to
>>> come about after a couple minutes of teleporting
>>>     about (within approximately 5 - 10 teleports).
>>>
>>>     The presence of sleeps used with a timer event with in attachments
>>> seem to exacerbate it and make it show up a bit
>>>     more often but it doesn't necessarily seem to be a key point in
>>> triggering the issue. Changed event firing on
>>>     CHANGED_REGION also seem to make it show up a bit more often.
>>> Although both of these may just be my imagination =)
>>>     but it seems to work out that way more often than not.
>>>
>>>     The script freezes and/or state reset issues seem to be what I see
>>> most often after the TP issue is triggered.
>>>
>>>     These are the only relevant messages I could find in my log when the
>>> issue is triggered:
>>>
>>>     15:55:32,341 WARN  - OpenSim.Region.CoreModules.__**
>>> Framework.EntityTransfer.__**EntityTransferModule [ENTITY TRANSFER
>>>     MODULE]: Region Test Region 3 did not accept Test User
>>> 3557bf78-5e34-4e6c-b37c-__**2a5a8527e3e2: Failed to verify user
>>>     presence in the grid for Test User, access denied to region Test
>>> Region 3.
>>>
>>>     and
>>>
>>>     16:55:32 - [SCENE PRESENCE]: Did not find presence with id
>>> 3557bf78-5e34-4e6c-b37c-__**2a5a8527e3e2 in Region 6 before
>>>     timeout
>>>     16:55:32 - [ENTITY TRANSFER MODULE]: UpdateAgent failed on teleport
>>> of Test User to Region 6 Keeping avatar in Test
>>>     Region 2
>>>
>>>     I am testing with script strategy set to abort. I have tried to test
>>> with co-op but I keep getting a rash of could
>>>     not start script errors for scripted attachments advising me to
>>> either delete the scripts in ScriptEngines or set
>>>     DeleteScriptsOnStartup to true, both of which I have tried several
>>> times and restarted OpenSim but the error
>>>     messages keep persisting. Setting AppDomainLoading to true or false
>>> does not seem to make a difference either. So
>>>     basically I am unable to test with script strategy set to co-op.
>>>
>>>     Apologies if this seems broken up or scatter-brained but since this
>>> issue results in multiple random side effects
>>>     it's a bit hard for me to put it all into a concise easy to read and
>>> follow explanation.
>>>
>>>     Is any one else experiencing this?
>>>
>>>     Thanks!
>>>
>>>     --
>>>     OpenSim: 10 Region Standalone on 0.7.6 Dev
>>>     Physics: Open Dynamics Engine
>>>     OS: Windows 7 (x64)
>>>     CPU: AMD Phenom II X4 840 3.2 GHz
>>>     Memory: 11 GB DDR3
>>>     Database: MySQL 5.1.63 (x64)
>>>
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>>
>>
>
> --
> OpenSim: 10 Region Standalone on 0.7.6 Dev
> Physics: Open Dynamics Engine
> OS: Windows 7 (x64)
> CPU: AMD Phenom II X4 840 3.2 GHz
> Memory: 11 GB DDR3
> Database: MySQL 5.1.63 (x64)
>
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