[Opensim-users] Fwd: Oar fails what object are calling this lost assets

Luisillo Contepomi luisillocontepomi at gmail.com
Thu Oct 17 03:44:01 UTC 2013


Thank you for answer Justin.


2013/10/16 Justin Clark-Casey <jjustincc at googlemail.com>

> On 12/10/13 13:06, Luisillo Contepomi wrote:
>
>> would be very useful information something like when do a "fcache
>> assets".  This say what (name) and where (location) is
>> calling this assets and the type of this lost assets. I need some as this
>> but with oar lost or bad referenced assets.
>>
>> Example:
>>
>> [FLOTSAM ASSET CACHE]: Could not find asset a581b2c0-8edc-8e32-baf4-**40416f6523ff,
>> type Texture referenced by object
>> Table at <89.25027, 109.6674, 2506.89> in scene SandBox
>>
>
> Providing this information is my long term intent.  Unfortunately, it
> requires a certain amount of work to record and shuffle the information to
> where it is needed.
>
> That said, a large number (if not often all) 'missing' assets are false
> positives.  These come about as a result of scanning all notecards for
> UUIDs and looking for corresponding assets.  Whilst this picks up assets
> referenced only via UUID (e.g. NPC appearance notecards) it also generates
> a certain amount of noise which is misleading.
>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
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