[Opensim-users] oar/iar import owner not replaced

Rick Anderson rianders at docs.rutgers.edu
Thu May 30 01:50:04 UTC 2013


That explains it.
Thanks,
--Rick


On Wed, May 29, 2013 at 7:08 PM, Justin Clark-Casey <
jjustincc at googlemail.com> wrote:

> On 28/05/13 23:45, Rick Anderson wrote:
>
>> I'll have to work on explaining a little better. I'll put some samples to
>> together.
>>
>> IAR Example:
>> The issues with an IAR was I changed a cube to a torus. That change would
>> not appear until I loaded to IAR to a
>> different server.
>>
>
> This is almost certainly because you're changing it in the serialized
> object asset that is used for inventory storage.
>
> As assets are immutable, changing the data will have no effect - the
> simulator will continue to use old asset on reload.
>
> To make this change, you will need to change the asset UUID and the
> references to that UUID in the inventory item xml.
>
>
>>
>>
>> --Rick
>>
>>
>>
>>
>>
>>
>> On Tue, May 28, 2013 at 6:18 PM, Justin Clark-Casey <
>> jjustincc at googlemail.com <mailto:jjustincc at googlemail.**com<jjustincc at googlemail.com>>>
>> wrote:
>>
>>     On 28/05/13 22:49, Rick Anderson wrote:
>>
>>         Justin,
>>
>>         I can set up test cases for each condition to repeat the problem.
>> I can duplicate the following below. I can
>>         also add
>>         the manual object delete command and compare results. Any other
>> cases that would be worth trying?
>>
>>         For IAR getting a duplicate name isn't so much a problem, but not
>> having the object update with the new
>>         properties is
>>         weird. I have deleted the object from my avatars inventory and
>> reimported. Same problem. I went to a new server
>>         and the
>>         import occurred with the update settings.
>>
>>
>>     Anything loaded to inventory via an IAR will be owned (or certainly
>> should!) be owned by you - it's not possible in
>>     SL to have inventory objects that are owned by somebody else.  So I'm
>> a little confused as to what we're talking
>>     about here.
>>
>>
>>
>>         For OAR I see a message claiming the objects would be deleted. I
>> only changed the owner UUID to match the new
>>         owner on
>>         the new server. Repetitive loads kept the old owner UUID.
>>
>>
>>     Perhaps this is a corner case, though it would still be quite
>> surprising to me as the objects themselves will always
>>     be given random UUIDs on load.
>>
>>     In fact, the old owner UUID should only be there is the new server
>> also has a user with that UUID.  If not, it
>>     should revert to the estate owner.  Could it be that somehow the
>> estate owner also has the old UUID?
>>
>>
>>
>>         --Rick
>>
>>
>>
>>         On Tue, May 28, 2013 at 5:03 PM, Justin Clark-Casey <
>> jjustincc at googlemail.com <mailto:jjustincc at googlemail.**com<jjustincc at googlemail.com>
>> >
>>          <mailto:jjustincc at googlemail._**_com <mailto:
>> jjustincc at googlemail.**com <jjustincc at googlemail.com>>>> wrote:
>>
>>              Hi Rick.  I'm very surprised to hear that since the default
>> behaviour on OAR load is to wipe the region
>>         before the
>>              load.  There is a --merge option but this isn't the default.
>>
>>              IARs are a different matter - you will get duplicate
>> inventory items if you don't delete the old ones
>>         first.  There
>>              isn't any option to do a replace here.
>>
>>              You can manually wipe a region with the console command
>>
>>              delete object name --regex .*
>>
>>              but this shouldnt' be necessary.
>>
>>
>>              On 28/05/13 21:08, Rick Anderson wrote:
>>
>>                  I'm finding if you import an oar or an iar file. Then
>> edit the file the re-import it. The 2nd import fails
>>                  because the
>>                  originals are still in world and not replaced by the new
>> files in the oar/iar.
>>
>>                  Is there flag that will change that?
>>
>>                  Also, I had to delete  the regions with those objects,
>> and the re load the iar/oar for changes to take
>>         effect.
>>
>>                  Is this a bug or there a work around?
>>
>>                  --Rick
>>
>>                  --
>>                  Rick Anderson
>>                  Director of Virtual Worlds
>>                  Division of Continuing Studies (DoCS)
>>                  Rutgers University
>>                  (732) 586-3265
>>
>>
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>>
>>
>>
>>              --
>>              Justin Clark-Casey (justincc)
>>              OSVW Consulting
>>         http://justincc.org
>>         http://twitter.com/justincc
>>              ______________________________**_____________________
>>              Opensim-users mailing list
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>>
>>
>>
>>         --
>>         Rick Anderson
>>         Director of Virtual Worlds
>>         Division of Continuing Studies (DoCS)
>>         Rutgers University
>>         (732) 586-3265
>>
>>
>>         ______________________________**___________________
>>         Opensim-users mailing list
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>>
>>     --
>>     Justin Clark-Casey (justincc)
>>     OSVW Consulting
>>     http://justincc.org
>>     http://twitter.com/justincc
>>     ______________________________**___________________
>>     Opensim-users mailing list
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>>
>>
>>
>> --
>> Rick Anderson
>> Director of Virtual Worlds
>> Division of Continuing Studies (DoCS)
>> Rutgers University
>> (732) 586-3265
>>
>>
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>
> --
> Justin Clark-Casey (justincc)
> OSVW Consulting
> http://justincc.org
> http://twitter.com/justincc
> ______________________________**_________________
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>



-- 
Rick Anderson
Director of Virtual Worlds
Division of Continuing Studies (DoCS)
Rutgers University
(732) 586-3265
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