<div dir="ltr">That explains it. <div style>Thanks,</div><div style>--Rick</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, May 29, 2013 at 7:08 PM, Justin Clark-Casey <span dir="ltr"><<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="im">On 28/05/13 23:45, Rick Anderson wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I'll have to work on explaining a little better. I'll put some samples to together.<br>
<br>
IAR Example:<br>
The issues with an IAR was I changed a cube to a torus. That change would not appear until I loaded to IAR to a<br>
different server.<br>
</blockquote>
<br></div>
This is almost certainly because you're changing it in the serialized object asset that is used for inventory storage.<br>
<br>
As assets are immutable, changing the data will have no effect - the simulator will continue to use old asset on reload.<br>
<br>
To make this change, you will need to change the asset UUID and the references to that UUID in the inventory item xml.<br>
<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
<br>
<br>
--Rick<div class="im"><br>
<br>
<br>
<br>
<br>
<br>
On Tue, May 28, 2013 at 6:18 PM, Justin Clark-Casey <<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a> <mailto:<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.<u></u>com</a>>> wrote:<br>
<br>
On 28/05/13 22:49, Rick Anderson wrote:<br>
<br>
Justin,<br>
<br>
I can set up test cases for each condition to repeat the problem. I can duplicate the following below. I can<br>
also add<br>
the manual object delete command and compare results. Any other cases that would be worth trying?<br>
<br>
For IAR getting a duplicate name isn't so much a problem, but not having the object update with the new<br>
properties is<br>
weird. I have deleted the object from my avatars inventory and reimported. Same problem. I went to a new server<br>
and the<br>
import occurred with the update settings.<br>
<br>
<br>
Anything loaded to inventory via an IAR will be owned (or certainly should!) be owned by you - it's not possible in<br>
SL to have inventory objects that are owned by somebody else. So I'm a little confused as to what we're talking<br>
about here.<br>
<br>
<br>
<br>
For OAR I see a message claiming the objects would be deleted. I only changed the owner UUID to match the new<br>
owner on<br>
the new server. Repetitive loads kept the old owner UUID.<br>
<br>
<br>
Perhaps this is a corner case, though it would still be quite surprising to me as the objects themselves will always<br>
be given random UUIDs on load.<br>
<br>
In fact, the old owner UUID should only be there is the new server also has a user with that UUID. If not, it<br>
should revert to the estate owner. Could it be that somehow the estate owner also has the old UUID?<br>
<br>
<br>
<br>
--Rick<br>
<br>
<br>
<br>
On Tue, May 28, 2013 at 5:03 PM, Justin Clark-Casey <<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.com</a> <mailto:<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.<u></u>com</a>><br>
</div><div><div class="h5">
<mailto:<a href="mailto:jjustincc@googlemail." target="_blank">jjustincc@googlemail.</a>_<u></u>_com <mailto:<a href="mailto:jjustincc@googlemail.com" target="_blank">jjustincc@googlemail.<u></u>com</a>>>> wrote:<br>
<br>
Hi Rick. I'm very surprised to hear that since the default behaviour on OAR load is to wipe the region<br>
before the<br>
load. There is a --merge option but this isn't the default.<br>
<br>
IARs are a different matter - you will get duplicate inventory items if you don't delete the old ones<br>
first. There<br>
isn't any option to do a replace here.<br>
<br>
You can manually wipe a region with the console command<br>
<br>
delete object name --regex .*<br>
<br>
but this shouldnt' be necessary.<br>
<br>
<br>
On 28/05/13 21:08, Rick Anderson wrote:<br>
<br>
I'm finding if you import an oar or an iar file. Then edit the file the re-import it. The 2nd import fails<br>
because the<br>
originals are still in world and not replaced by the new files in the oar/iar.<br>
<br>
Is there flag that will change that?<br>
<br>
Also, I had to delete the regions with those objects, and the re load the iar/oar for changes to take<br>
effect.<br>
<br>
Is this a bug or there a work around?<br>
<br>
--Rick<br>
<br>
--<br>
Rick Anderson<br>
Director of Virtual Worlds<br>
Division of Continuing Studies (DoCS)<br>
Rutgers University<br>
(732) 586-3265<br>
<br>
<br></div></div>
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<br>
<br>
<br>
<br>
--<br>
Justin Clark-Casey (justincc)<br>
OSVW Consulting<br>
<a href="http://justincc.org" target="_blank">http://justincc.org</a><br>
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<br>
<br>
<br>
<br>
<br>
--<br>
Rick Anderson<br>
Director of Virtual Worlds<br>
Division of Continuing Studies (DoCS)<br>
Rutgers University<br>
(732) 586-3265<br>
<br>
<br>
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<br>
<br>
<br>
--<br>
Justin Clark-Casey (justincc)<br>
OSVW Consulting<br>
<a href="http://justincc.org" target="_blank">http://justincc.org</a><br>
<a href="http://twitter.com/justincc" target="_blank">http://twitter.com/justincc</a><br>
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<br>
<br>
<br>
<br>
--<br>
Rick Anderson<br>
Director of Virtual Worlds<br>
Division of Continuing Studies (DoCS)<br>
Rutgers University<br>
(732) 586-3265<br>
<br>
<br>
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<br>
</div></div></blockquote><div class="HOEnZb"><div class="h5">
<br>
<br>
-- <br>
Justin Clark-Casey (justincc)<br>
OSVW Consulting<br>
<a href="http://justincc.org" target="_blank">http://justincc.org</a><br>
<a href="http://twitter.com/justincc" target="_blank">http://twitter.com/justincc</a><br>
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</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>Rick Anderson<br>Director of Virtual Worlds<br>Division of Continuing Studies (DoCS)<br>Rutgers University<br>(732) 586-3265
</div>