[Opensim-users] sound files length

Dr Ramesh Ramloll r.ramloll at gmail.com
Thu May 23 00:57:34 UTC 2013


Well justin, you are the man :) thank you.

On Wed, May 22, 2013 at 7:39 PM, InuYasha Meiji <inuyasha.meiji at gmail.com>wrote:

> Hehe, now that is the kind of quick fix and reply that I love to tell
> friends about since no way does SL beat this kind of error reporting and
> fixing so quickly.  Thanks again Justin, we all love your work.
>
> InuYasha
>
>
>
> On 5/22/2013 3:12 PM, Justin Clark-Casey wrote:
>
>> As light relief from other things, I had a chance to take a look at this
>> today and llSetSoundQueueing() should now be implemented as of git master
>> 7d38f49.
>>
>> The implementation was surprisingly simple as it's the viewer that does
>> all the work.  This means that like SL, only two sounds can be queued at
>> any one time.  But this should be enough to get LSL scripts to work though
>> I didn't test the one you quoted.
>>
>> On 15/05/13 10:28, Tom Willans wrote:
>>
>>> In SL there is the script http://www.free-lsl-scripts.**
>>> com/cgi/freescripts.plx?ID=**1681<http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681>that can play multiple 10 second
>>> wave files to make upto in this case 42 minutes.
>>> Unfortunately this does not work within Openim because llSetSoundQueueing
>>> <http://wiki.secondlife.com/**wiki/llSetSoundQueueing<http://wiki.secondlife.com/wiki/llSetSoundQueueing>>
>>> is not fully implemented. This buffers the sound so that there is
>>> no break I believe. I have been told that the 10 second .wav files are
>>> quite a resource hit - however I have not tested
>>> this myself.
>>>
>>> It would be helpful if this could be fully implemented.
>>>
>>> I have got around this by using a script to play the parcel media as an
>>> avatar approaches using the agent sensor script.
>>> Using the media all I needed was a link to the .mp3 files. I never got
>>> the audio setting to work; I think that this
>>> needs audio streaming which I never set up fully (the media option was
>>> easier). You may be able to set the media parcel
>>> using
>>> http://wiki.secondlife.com/**wiki/LlParcelMediaCommandList<http://wiki.secondlife.com/wiki/LlParcelMediaCommandList>for each set of dialogue.
>>>
>>> Hope this helps.
>>>
>>> Tom Willans  BSc(Hons)  MBCS  CITP
>>> PhD Student
>>> Serious Games Institute, Coventry University
>>> United Kingdom
>>>
>>> Managing Director Bessacarr Publications Ltd
>>> Senior Research Representative:Engineering and Computing
>>> +44 (0)121 288 0281
>>> email: tom.willans at bessacarr.com <mailto:tom.willans at bessacarr.**com<tom.willans at bessacarr.com>
>>> >
>>> skype: tom.willans
>>> Second Life and OSGrid: Tom Tiros
>>>
>>>
>>>
>>> Sent from my iPad
>>>
>>> On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <nick at 3dles.com <mailto:
>>> nick at 3dles.com>> wrote:
>>>
>>>  So the viewer builders should work on that, to make it long enough to
>>>> have the NPC speak whole sentences. This is what
>>>> more of us would like to see. There is a lot of language education
>>>> going on in OpenSim so sentences of, let's say, 1
>>>> minute would be great.
>>>> Now that some of the viewers are forked to OpenSim, the OS version
>>>> could have that option!
>>>> Nick Zwart - 3DLES
>>>>
>>>>     ----- Original Message -----
>>>>     *From:* Nebadon Izumi <mailto:nebadon2025 at gmail.com>
>>>>     *To:* OpenSim Users Mailing List <mailto:opensim-users at lists.**
>>>> berlios.de <opensim-users at lists.berlios.de>>
>>>>     *Sent:* Tuesday, May 14, 2013 11:41 PM
>>>>     *Subject:* Re: [Opensim-users] sound files length
>>>>
>>>>     This is a limit imposed on the viewer mostly to combat copyright
>>>> issues in the Linden grid, you could
>>>>     theoretically expand that limit if you had a good enough
>>>> understanding of the viewer code, there is nothing that
>>>>     can be done on the simulator side, as there is no hard limit there,
>>>> it will accept whatever the viewer feeds it at
>>>>     this time.
>>>>
>>>>
>>>>     On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <
>>>> michel.m.denis at gmail.com <mailto:michel.m.denis at gmail.**com<michel.m.denis at gmail.com>>>
>>>> wrote:
>>>>
>>>>         __
>>>>         Hello,
>>>>
>>>>         I need to set up a long and complex voice dialog between 2 bots
>>>> (NPCs)  but discover the difficulty of doing
>>>>         that as it looks that sound files cannot be more than 10
>>>> seconds each !?
>>>>         Not only the initial set up requires several cuts of each voice
>>>> sequence, but  there's a complex
>>>>         parameterization of scripts, and finally the
>>>> maintenance/evolution of the system when dialogs need to be
>>>>         changed will be tough.
>>>>
>>>>         Why this limitation ? Any way of patching to get "free length"
>>>> sound files like on other VW platforms ?
>>>>
>>>>         Thanks in advance for your feedback,
>>>>         -michel
>>>>
>>>>
>>>>
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>>>> berlios.de <Opensim-users at lists.berlios.de>>
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>>>>
>>>>
>>>>
>>>>
>>>>     --
>>>>     Michael Emory Cerquoni
>>>>
>>>> ------------------------------**------------------------------**
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>>
>>
>
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