[Opensim-users] sound files length
InuYasha Meiji
inuyasha.meiji at gmail.com
Wed May 22 23:39:31 UTC 2013
Hehe, now that is the kind of quick fix and reply that I love to tell
friends about since no way does SL beat this kind of error reporting and
fixing so quickly. Thanks again Justin, we all love your work.
InuYasha
On 5/22/2013 3:12 PM, Justin Clark-Casey wrote:
> As light relief from other things, I had a chance to take a look at
> this today and llSetSoundQueueing() should now be implemented as of
> git master 7d38f49.
>
> The implementation was surprisingly simple as it's the viewer that
> does all the work. This means that like SL, only two sounds can be
> queued at any one time. But this should be enough to get LSL scripts
> to work though I didn't test the one you quoted.
>
> On 15/05/13 10:28, Tom Willans wrote:
>> In SL there is the script
>> http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681 that can
>> play multiple 10 second
>> wave files to make upto in this case 42 minutes.
>> Unfortunately this does not work within Openim because
>> llSetSoundQueueing
>> <http://wiki.secondlife.com/wiki/llSetSoundQueueing> is not fully
>> implemented. This buffers the sound so that there is
>> no break I believe. I have been told that the 10 second .wav files
>> are quite a resource hit - however I have not tested
>> this myself.
>>
>> It would be helpful if this could be fully implemented.
>>
>> I have got around this by using a script to play the parcel media as
>> an avatar approaches using the agent sensor script.
>> Using the media all I needed was a link to the .mp3 files. I never
>> got the audio setting to work; I think that this
>> needs audio streaming which I never set up fully (the media option
>> was easier). You may be able to set the media parcel
>> using
>> http://wiki.secondlife.com/wiki/LlParcelMediaCommandList for each set
>> of dialogue.
>>
>> Hope this helps.
>>
>> Tom Willans BSc(Hons) MBCS CITP
>> PhD Student
>> Serious Games Institute, Coventry University
>> United Kingdom
>>
>> Managing Director Bessacarr Publications Ltd
>> Senior Research Representative:Engineering and Computing
>> +44 (0)121 288 0281
>> email: tom.willans at bessacarr.com <mailto:tom.willans at bessacarr.com>
>> skype: tom.willans
>> Second Life and OSGrid: Tom Tiros
>>
>>
>>
>> Sent from my iPad
>>
>> On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <nick at 3dles.com
>> <mailto:nick at 3dles.com>> wrote:
>>
>>> So the viewer builders should work on that, to make it long enough
>>> to have the NPC speak whole sentences. This is what
>>> more of us would like to see. There is a lot of language education
>>> going on in OpenSim so sentences of, let's say, 1
>>> minute would be great.
>>> Now that some of the viewers are forked to OpenSim, the OS version
>>> could have that option!
>>> Nick Zwart - 3DLES
>>>
>>> ----- Original Message -----
>>> *From:* Nebadon Izumi <mailto:nebadon2025 at gmail.com>
>>> *To:* OpenSim Users Mailing List
>>> <mailto:opensim-users at lists.berlios.de>
>>> *Sent:* Tuesday, May 14, 2013 11:41 PM
>>> *Subject:* Re: [Opensim-users] sound files length
>>>
>>> This is a limit imposed on the viewer mostly to combat copyright
>>> issues in the Linden grid, you could
>>> theoretically expand that limit if you had a good enough
>>> understanding of the viewer code, there is nothing that
>>> can be done on the simulator side, as there is no hard limit
>>> there, it will accept whatever the viewer feeds it at
>>> this time.
>>>
>>>
>>> On Tue, May 14, 2013 at 11:32 AM, Michel DENIS
>>> <michel.m.denis at gmail.com <mailto:michel.m.denis at gmail.com>> wrote:
>>>
>>> __
>>> Hello,
>>>
>>> I need to set up a long and complex voice dialog between 2
>>> bots (NPCs) but discover the difficulty of doing
>>> that as it looks that sound files cannot be more than 10
>>> seconds each !?
>>> Not only the initial set up requires several cuts of each
>>> voice sequence, but there's a complex
>>> parameterization of scripts, and finally the
>>> maintenance/evolution of the system when dialogs need to be
>>> changed will be tough.
>>>
>>> Why this limitation ? Any way of patching to get "free
>>> length" sound files like on other VW platforms ?
>>>
>>> Thanks in advance for your feedback,
>>> -michel
>>>
>>>
>>>
>>> _______________________________________________
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>>>
>>>
>>>
>>>
>>> --
>>> Michael Emory Cerquoni
>>>
>>> ------------------------------------------------------------------------------------------------------------------------
>>>
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>>
>>
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>
>
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