[Opensim-users] sound files length

InuYasha Meiji inuyasha.meiji at gmail.com
Wed May 22 23:39:31 UTC 2013


Hehe, now that is the kind of quick fix and reply that I love to tell 
friends about since no way does SL beat this kind of error reporting and 
fixing so quickly.  Thanks again Justin, we all love your work.

InuYasha


On 5/22/2013 3:12 PM, Justin Clark-Casey wrote:
> As light relief from other things, I had a chance to take a look at 
> this today and llSetSoundQueueing() should now be implemented as of 
> git master 7d38f49.
>
> The implementation was surprisingly simple as it's the viewer that 
> does all the work.  This means that like SL, only two sounds can be 
> queued at any one time.  But this should be enough to get LSL scripts 
> to work though I didn't test the one you quoted.
>
> On 15/05/13 10:28, Tom Willans wrote:
>> In SL there is the script 
>> http://www.free-lsl-scripts.com/cgi/freescripts.plx?ID=1681 that can 
>> play multiple 10 second
>> wave files to make upto in this case 42 minutes.
>> Unfortunately this does not work within Openim because 
>> llSetSoundQueueing
>> <http://wiki.secondlife.com/wiki/llSetSoundQueueing> is not fully 
>> implemented. This buffers the sound so that there is
>> no break I believe. I have been told that the 10 second .wav files 
>> are quite a resource hit - however I have not tested
>> this myself.
>>
>> It would be helpful if this could be fully implemented.
>>
>> I have got around this by using a script to play the parcel media as 
>> an avatar approaches using the agent sensor script.
>> Using the media all I needed was a link to the .mp3 files. I never 
>> got the audio setting to work; I think that this
>> needs audio streaming which I never set up fully (the media option 
>> was easier). You may be able to set the media parcel
>> using
>> http://wiki.secondlife.com/wiki/LlParcelMediaCommandList for each set 
>> of dialogue.
>>
>> Hope this helps.
>>
>> Tom Willans  BSc(Hons)  MBCS  CITP
>> PhD Student
>> Serious Games Institute, Coventry University
>> United Kingdom
>>
>> Managing Director Bessacarr Publications Ltd
>> Senior Research Representative:Engineering and Computing
>> +44 (0)121 288 0281
>> email: tom.willans at bessacarr.com <mailto:tom.willans at bessacarr.com>
>> skype: tom.willans
>> Second Life and OSGrid: Tom Tiros
>>
>>
>>
>> Sent from my iPad
>>
>> On 15 May 2013, at 09:04, "Nick Zwart - 3DLES" <nick at 3dles.com 
>> <mailto:nick at 3dles.com>> wrote:
>>
>>> So the viewer builders should work on that, to make it long enough 
>>> to have the NPC speak whole sentences. This is what
>>> more of us would like to see. There is a lot of language education 
>>> going on in OpenSim so sentences of, let's say, 1
>>> minute would be great.
>>> Now that some of the viewers are forked to OpenSim, the OS version 
>>> could have that option!
>>> Nick Zwart - 3DLES
>>>
>>>     ----- Original Message -----
>>>     *From:* Nebadon Izumi <mailto:nebadon2025 at gmail.com>
>>>     *To:* OpenSim Users Mailing List 
>>> <mailto:opensim-users at lists.berlios.de>
>>>     *Sent:* Tuesday, May 14, 2013 11:41 PM
>>>     *Subject:* Re: [Opensim-users] sound files length
>>>
>>>     This is a limit imposed on the viewer mostly to combat copyright 
>>> issues in the Linden grid, you could
>>>     theoretically expand that limit if you had a good enough 
>>> understanding of the viewer code, there is nothing that
>>>     can be done on the simulator side, as there is no hard limit 
>>> there, it will accept whatever the viewer feeds it at
>>>     this time.
>>>
>>>
>>>     On Tue, May 14, 2013 at 11:32 AM, Michel DENIS 
>>> <michel.m.denis at gmail.com <mailto:michel.m.denis at gmail.com>> wrote:
>>>
>>>         __
>>>         Hello,
>>>
>>>         I need to set up a long and complex voice dialog between 2 
>>> bots (NPCs)  but discover the difficulty of doing
>>>         that as it looks that sound files cannot be more than 10 
>>> seconds each !?
>>>         Not only the initial set up requires several cuts of each 
>>> voice sequence, but  there's a complex
>>>         parameterization of scripts, and finally the 
>>> maintenance/evolution of the system when dialogs need to be
>>>         changed will be tough.
>>>
>>>         Why this limitation ? Any way of patching to get "free 
>>> length" sound files like on other VW platforms ?
>>>
>>>         Thanks in advance for your feedback,
>>>         -michel
>>>
>>>
>>>
>>>         _______________________________________________
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>>> <mailto:Opensim-users at lists.berlios.de>
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>>
>>>
>>>     --
>>>     Michael Emory Cerquoni
>>>
>>> ------------------------------------------------------------------------------------------------------------------------
>>>
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>>
>>
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>
>


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