[Opensim-users] sound files length

drWhiet drwhiet at spacefriends.de
Wed May 15 09:17:36 UTC 2013


Hi,
 
before you start compiling your own viewer a small tip from me. Back in time
there was a viever called Meerkat
You can still download it from its project page on google code:
http://code.google.com/p/meerkat-viewer/downloads/list
 
I use(d) it if i need to upload longer soundfiles. I just tested it again
and i was able to upload a 25 second wav file
to the OSGRID. I am sure it can upload longer soundfiles as well .. And like
Nebadon said it is only a viewer restriction
and not a Opensim Grid restriction. Hope this helps you with your project
... 
 
best regards,
Wordfromthe Wise
 
Meerkat has a Gridmanager so you can easliy add e.g. the OSGRID
Informations. If you need the OSGRID infos use this link
http://www.osgrid.org/index.php/viewerconnect


  _____  

Von: opensim-users-bounces at lists.berlios.de
[mailto:opensim-users-bounces at lists.berlios.de] Im Auftrag von Nick Zwart -
3DLES
Gesendet: Mittwoch, 15. Mai 2013 10:04
An: opensim-users at lists.berlios.de
Betreff: Re: [Opensim-users] sound files length


So the viewer builders should work on that, to make it long enough to have
the NPC speak whole sentences. This is what more of us would like to see.
There is a lot of language education going on in OpenSim so sentences of,
let's say, 1 minute would be great.
Now that some of the viewers are forked to OpenSim, the OS version could
have that option!
 
Nick Zwart - 3DLES

----- Original Message ----- 
From: Nebadon  <mailto:nebadon2025 at gmail.com> Izumi 
To: OpenSim Users Mailing List <mailto:opensim-users at lists.berlios.de>  
Sent: Tuesday, May 14, 2013 11:41 PM
Subject: Re: [Opensim-users] sound files length

This is a limit imposed on the viewer mostly to combat copyright issues in
the Linden grid, you could theoretically expand that limit if you had a good
enough understanding of the viewer code, there is nothing that can be done
on the simulator side, as there is no hard limit there, it will accept
whatever the viewer feeds it at this time.



On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <michel.m.denis at gmail.com>
wrote:



Hello,

I need to set up a long and complex voice dialog between 2 bots (NPCs)  but
discover the difficulty of doing that as it looks that sound files cannot be
more than 10 seconds each !?
Not only the initial set up requires several cuts of each voice sequence,
but  there's a complex parameterization of scripts, and finally the
maintenance/evolution of the system when dialogs need to be changed will be
tough.

Why this limitation ? Any way of patching to get "free length" sound files
like on other VW platforms ?

Thanks in advance for your feedback,
-michel




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-- 
Michael Emory Cerquoni 



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