[Opensim-users] sound files length
Nick Zwart - 3DLES
nick at 3dles.com
Wed May 15 08:04:27 UTC 2013
So the viewer builders should work on that, to make it long enough to have the NPC speak whole sentences. This is what more of us would like to see. There is a lot of language education going on in OpenSim so sentences of, let's say, 1 minute would be great.
Now that some of the viewers are forked to OpenSim, the OS version could have that option!
Nick Zwart - 3DLES
----- Original Message -----
From: Nebadon Izumi
To: OpenSim Users Mailing List
Sent: Tuesday, May 14, 2013 11:41 PM
Subject: Re: [Opensim-users] sound files length
This is a limit imposed on the viewer mostly to combat copyright issues in the Linden grid, you could theoretically expand that limit if you had a good enough understanding of the viewer code, there is nothing that can be done on the simulator side, as there is no hard limit there, it will accept whatever the viewer feeds it at this time.
On Tue, May 14, 2013 at 11:32 AM, Michel DENIS <michel.m.denis at gmail.com> wrote:
Hello,
I need to set up a long and complex voice dialog between 2 bots (NPCs) but discover the difficulty of doing that as it looks that sound files cannot be more than 10 seconds each !?
Not only the initial set up requires several cuts of each voice sequence, but there's a complex parameterization of scripts, and finally the maintenance/evolution of the system when dialogs need to be changed will be tough.
Why this limitation ? Any way of patching to get "free length" sound files like on other VW platforms ?
Thanks in advance for your feedback,
-michel
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