[Opensim-users] osNPCSit behavior ... a comment/question
Dr Ramesh Ramloll
r.ramloll at gmail.com
Wed May 1 11:44:49 UTC 2013
I haven't used llSitTarget on chairs .. I was testing with prims, may be I
should try that.
Yes graph traversal is a great approach. I was trying to find a way where
NPCs learn from avatar navigation and use common navigation avatar 'sentier
battus' as paths, as guides to use another term
On Wed, May 1, 2013 at 6:32 AM, Jeff Kelley <opensim at pescadoo.net> wrote:
> At 8:24 AM -0400 4/30/13, Dr Ramesh Ramloll wrote:
>
> The approach is trivial but looks entertaining when implemented. Avoid
>> walls thru
>> simple collision detecting when avatars (human driven) are absent ... and
>> use
>> position of avatars (human driven) as guides, and break out to target when
>> target is withing range.
>>
>
> Although NPCs can drift on convex obstacles, the are trapped inside a
> concave one. I use waypoints prims and a graph of connected nodes.
> Pathfinding becomes a graph walk, which is a well known problem.
>
>
> Did you SitTarget your chairs?
>
>
> -- Jeff
>
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