[Opensim-users] osNPCSit behavior ... a comment/question

Jeff Kelley opensim at pescadoo.net
Wed May 1 10:32:12 UTC 2013


At 8:24 AM -0400 4/30/13, Dr Ramesh Ramloll wrote:

>The approach is trivial but looks entertaining when implemented. 
>Avoid walls thru
>simple collision detecting when avatars (human driven) are absent ... and use
>position of avatars (human driven) as guides, and break out to target when
>target is withing range.

Although NPCs can drift on convex obstacles, the are trapped inside a 
concave one. I use waypoints prims and a graph of connected nodes. 
Pathfinding becomes a graph walk, which is a well known problem.


Did you SitTarget your chairs?


-- Jeff



More information about the Opensim-users mailing list