[Opensim-users] osNPCSit behavior ... a comment/question
Jeff Kelley
opensim at pescadoo.net
Wed May 1 10:32:12 UTC 2013
At 8:24 AM -0400 4/30/13, Dr Ramesh Ramloll wrote:
>The approach is trivial but looks entertaining when implemented.
>Avoid walls thru
>simple collision detecting when avatars (human driven) are absent ... and use
>position of avatars (human driven) as guides, and break out to target when
>target is withing range.
Although NPCs can drift on convex obstacles, the are trapped inside a
concave one. I use waypoints prims and a graph of connected nodes.
Pathfinding becomes a graph walk, which is a well known problem.
Did you SitTarget your chairs?
-- Jeff
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