[Opensim-users] avatar(s) intermittently trapped below ground

Ovi Chris Rouly maelzel at ieee.org
Mon Mar 25 03:07:40 UTC 2013


Thank you, Richard,

Are you able to think of a differentiator that is pertinent to the problem, however?

I discovered the trouble after noticing the imprints of footprints on the surface of the ground where the "below ground avatars" were supposed to be "above the ground."

Chris
GMU


>>>>>>>>>>>>>
  ----- Original Message ----- 
  From: R.Gunther 
  To: opensim-users at lists.berlios.de 
  Sent: Sunday, March 24, 2013 8:05 PM
  Subject: Re: [Opensim-users] avatar(s) intermittently trapped below ground


  if you read the comments in the ini file then you see that that option is only for prims.

      ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
      ;; Disable underground movement of prims (default true); set to
      ;; false to allow script controlled underground positioning of
      ;; prims
      ; DisableUndergroundMovement = true

  SO, im not suprissed its failing for avatar :O

  On 2013-03-25 02:43, Ovi Chris Rouly wrote:

    Dear Devs and Users,

    In spite of having <DisableUndergroundMovement = True> in my configs, I have avatar(s) intermittently transitioning to, and moving about, below the ground.  That is, they literally transition for no (yet) apparent reason between the above ground and the below ground states.  They are NOT inverted.

    A "Show Users" console dump does not give any clue about a >2 meter "shortage" of avatar Z-coordinate.  Advanced:Rendering:Wireframe allows the CLEAR DISPLAY of the errant avi.

    Does anyone have a suggestion or a repair/patch?

    Cheers,

    Chris
    GMU

    Details:  OS 0.7.5/Imprudence & SL1.23

     

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