[Opensim-users] Attachment weirdness on dev master
Justin Clark-Casey
jjustincc at googlemail.com
Mon Mar 18 22:10:10 UTC 2013
Apologies Chris, I did indeed introduce a regression with that change. This should be fixed in git master a7a9a8a.
I actually did have multiple attachments near to completion in a separate multiple-attachments branch of the
OpenSimulator git repository but just haven't had the time to finish and check it as of yet. Also, the mainline code
has moved on a bit so it would need updating.
On 17/03/13 10:04, Chris wrote:
> Hello all, I am running commit 464201 (r/22383) and am running across some very weird attachment issues. At first glance
> it seems like multiple attachment points is now working; it seems to let me attach more than one thing to any one attach
> spot. But it doesn't really behave like multiple attachments on SL, such as "Wear" won't replace what ever is on the
> attach point and more or less acts like "Add", relogging with multiple attachments on one point causes one or more of
> the attachments to appear invisible but inventory still thinks they are attached, and "floating" attachments
> (Attachments look like they are rezzed in world and they don't move with your avatar when your avatar moves, but it is
> technically attached to your avatar).
>
> I looked back in the commits for the past few weeks to see if there was any mention of multiple attach points being
> implemented but I could not find any such commit. So I tracked down the issue to first appear in commit ccd6f4
> (r/22294). I haven't made a mantis because I was unsure if this was intentional or not.
>
> Is anyone else seeing this?
>
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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