[Opensim-users] Stars in night sky in OpenSim are shapes rather than dots?
Trinity
trinity93 at gmail.com
Sun Jun 16 01:24:41 UTC 2013
Getting stars to work in open sim requires knowing the uuid that the veiwer
looks for to get the star texture and having a proper texture at that uuid
for it to pull The uuid is 3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef. i have
attached a texture to this email created by myself for this use and is
public domain for any one who wishes to use it. simply ad this texture to
your opensim inventory and change its uuiid to the one i included in this
email
On Sun, Jan 13, 2013 at 10:55 AM, Ai Austin <ai.ai.austin at gmail.com> wrote:
>
> From: Tom <tom.willans at bessacarr.com>
>>
>>
>> np. I adjusted the viewer settings in Firestorm (Edit Sky Preset, Below
>> Sun and Moon Settings is Str.Brite). The sky preset shortcut is next to the
>> address bar. I know of no adjustment at server end and suspect that this
>> is purely related to the rendering engine within the viewer. That does not
>> mean that there is not one. It may be possible to use lightshare to manage
>> your visitors windlight settings. This only works with some viewers though.
>>
>
>
> Interesting.. I tried this in Firestorm which does have the sliders for
> "Str.Brite" its initially set to 2.0 and goes from 0.00 to 500.00. 0.00
> turns the sky black as expected. but the other settings make no difference
> at all - right up to 500.0.. the blotch for the star is still the same
> larger than expected distinct shape rather than a reasonably nice star like
> dot as seen in Second Life.
>
> Ah well, thanks for your help everyone. Unless someone knows f a server
> side setting that can be set up or adjusted in OpenSim... lets terminate
> this thread now.
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