<div dir="ltr">Getting stars to work in open sim requires knowing the uuid that the veiwer looks for to get the star texture and having a proper texture at that uuid for it to pull The uuid is 3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef. i have attached a texture to this email created by myself for this use and is public domain for any one who wishes to use it. simply ad this texture to your opensim inventory and change its uuiid to the one i included in this email<br>
</div><div class="gmail_extra"><br><br><div class="gmail_quote">On Sun, Jan 13, 2013 at 10:55 AM, Ai Austin <span dir="ltr"><<a href="mailto:ai.ai.austin@gmail.com" target="_blank">ai.ai.austin@gmail.com</a>></span> wrote:<br>
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From: Tom <<a href="mailto:tom.willans@bessacarr.com" target="_blank">tom.willans@bessacarr.com</a>><div class="im"><br>
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np. I adjusted the viewer settings in Firestorm (Edit Sky Preset, Below Sun and Moon Settings is Str.Brite). The sky preset shortcut is next to the address bar. I know of no adjustment at server end and suspect that this is purely related to the rendering engine within the viewer. That does not mean that there is not one. It may be possible to use lightshare to manage your visitors windlight settings. This only works with some viewers though.<br>
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Interesting.. I tried this in Firestorm which does have the sliders for "Str.Brite" its initially set to 2.0 and goes from 0.00 to 500.00. 0.00 turns the sky black as expected. but the other settings make no difference at all - right up to 500.0.. the blotch for the star is still the same larger than expected distinct shape rather than a reasonably nice star like dot as seen in Second Life.<br>
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Ah well, thanks for your help everyone. Unless someone knows f a server side setting that can be set up or adjusted in OpenSim... lets terminate this thread now. <br><div class="HOEnZb"><div class="h5">
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