[Opensim-users] Animating NPCs without osNpcPlayAnimation
Jeff Kelley
opensim at pescadoo.net
Wed Jun 5 09:31:16 UTC 2013
At 5:19 PM -0400 6/3/13, Dr Ramesh Ramloll wrote:
>on a side note, how does one efficiently update scripts for many
>objects that use them at once.
llRemoteLoadScriptPin
>It would be great if each script
>element in every prim is actually a pointer to some script in
>inventory, so that when we change the script in the inventory, then
>all scripts would know about the change. Is this something way too
>hard to implement?
It would be great but it would break a fundamental rule :
"assets are immutable".
-- Jeff
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