[Opensim-users] Animating NPCs without osNpcPlayAnimation
Dr Ramesh Ramloll
r.ramloll at gmail.com
Tue Jun 4 10:34:41 UTC 2013
Thanks Edmund for sharing the process. I really appreciate it.
R
On Tue, Jun 4, 2013 at 3:14 AM, Edmund Edgar <ed at avatarclassroom.com> wrote:
> On 4 June 2013 06:19, Dr Ramesh Ramloll <r.ramloll at gmail.com> wrote:
>>
>> Hello
>>
>> Since my application deals with hundreds of such situations, that
>> would be hard work in the future ... because as we well know updating
>> code for complex stuff in opensim is so inefficient because there are
>> no way to propagate changes for scripts that are used often in
>> different objects.
>>
>> on a side note, how does one efficiently update scripts for many
>> objects that use them at once. It would be great if each script
>> element in every prim is actually a pointer to some script in
>> inventory, so that when we change the script in the inventory, then
>> all scripts would know about the change. Is this something way too
>> hard to implement?
>
>
> What I do with sloodle, which is a bit of a palava but works for my
> purposes, is:
>
> - I keep a single copy of each LSL script in my Git repo.
>
> - Each LSL script has a comment at the bottom saying where it lives in the
> Git repo.
> https://github.com/sloodle/moodle-mod_sloodle/blob/master/mod/choice-1.0/objects/default/assets/sloodle_choice_text.lslp#L49
>
> - I export my objects as an IAR file, then unpack the archive.
>
> - I run a shell script that looks at the comment from the bottom of each LSL
> script, checks if the content is different from the file in Git, and copies
> it over if it is, so the archive gets all the latest versions of the various
> LSL scripts from Git.
> https://github.com/sloodle/sloodle_development_tools/blob/master/opensim_sync/syncGITScriptsToIAR.sh
>
> - I run another shell script to update the UUIDs of any scripts that have
> changed (I use MD5 sums of the script content to make UUIDs) to force
> OpenSim to use the new content.
> https://github.com/sloodle/sloodle_development_tools/blob/master/opensim_sync/fixuuid.sh
>
> - I repack the archive into an IAR then import it back into OpenSim.
>
> I also have a script that works in the opposite direction and checks if
> there's anything in the IAR that's different from what I've checked into
> Git, in case I update something in-world and forget to check it in.
> https://github.com/sloodle/sloodle_development_tools/blob/master/opensim_sync/syncIARScriptsToGIT.sh
>
> In theory this could probably turn into a single script that you could run
> in a single command.
>
> HTH, YMMV,
>
> --
> Edmund Edgar
> Avatar Classroom
> Your classroom, on the web, in a virtual world.
>
> ed at avatarclassroom.com
> +81 090 3912 3380
> Skype: edmundedgar
> Second Life: Edmund Earp
> Linked In: edmundedgar
> Twitter: @edmundedgar
> http://www.avatarclassroom.com
>
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--
'Consider how the lilies grow. They do not labor or spin.'
Rameshsharma Ramloll PhD, CEO CTO DeepSemaphore LLC, Affiliate
Research Associate Professor, Idaho State University, Pocatello, ID
83209 Tel: 208-240-0040
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