[Opensim-users] Avatar texture corruption
Emperor Starfinder
emperor at secondgalaxy.com
Sun Feb 17 19:14:53 UTC 2013
Caro,
I personally haven't had that happen on our grid. However I did
receive a complaint about it late last night. After doing a little
bit of looking at the error code I did find that viewers are having
trouble finding baked avatar textures. However it is appearing to
vary with viewers. My thinking is it could be viewer related. It may
be some of the changes going on in the viewer code. I would be
curious to know which viewer you've had this issue with? Is it
happening on all viewers or just one? is the viewer based on the old
viewer code i.e. 1.23 such as imprudence source or the viewer 3 source
such as Firestorm for opensim?
If this is true then it may not even be in your OpenSim instance
itself but just something with the viewer. In some cases such as this
I tend to look at the Jira for firestorm. If there is a viewer
related issue it is likely to get reported as they are one of the top
viewers used over on Secondlife.
I also got the complaint that avatars (mesh avatars) were not rezzing
correctly. However the person with the mesh avi was in Phoenix which
as far as I am aware does not fully or properly support mesh (I could
however be incorrect about that).
If memory serves me correctly we had this issue a few months back and
someone suggested it might be in the configuration relating to the
viewer's ability to fetch inventory assets.
I hope this helps a little.
Emperor Starfinder
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 17 Feb 2013 09:57:34 +0100
> From: Luisillo Contepomi <luisillocontepomi at gmail.com>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Avatar texture corruption
> Message-ID:
> <CACUCPryks5k4v0FC7S9+QXwM7kNgV+M0u-pBNKpGFc041hiJng at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello Caro,
> I confirm on Grid Linux centos 20 adjacent regions, and over windows7 (64)
> 16 adjacent regions .
> I cleaned and set the Regions Flotsam Cache sharing the same location in
> the hard disk. (all regions only one cache) but .. no sucess. The problem
> persist.
> Regards,
> Luisillo
>
>
>
>
>> The problem is consistently the same and best illustated as follows:
>> Step 1: Log in as avatar A in opensim instance X
>> Control 1: Console command in instance X: appearance show avatarname
>> Step 2: Walk into an adjacent region in an other opensim instance "Y" (do
>> not bake, teleport or edit appearance!)
>> Control 2: Console command in instance Y: appearance show avatarname
>> Step 3: Log in as avatar B in either X or Y
>>
>> My Result: A can see B normally, but B sees A as a cloud.
>>
>> And yes, a baking action by A resolves the problem. But A does not know he
>> is a cloud unless he is told.
>> Unfortunately in my setup avatars do walk around and are supposed to cross
>> regions walking.
>>
>>
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Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com
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