[Opensim-users] ode + mesh = phantom

Emperor Starfinder emperor at secondgalaxy.com
Sun Feb 3 05:02:45 UTC 2013


Well now that ssm2017 has confirmed that I am not going crazy seeing  
the error relating to mesh when uploading mesh objects in the console  
(and i run on windows 7 not linux) in bulletsim and ODE i get that  
error thrown specifically for mesh and textures when uploading for  
example from an oar file.  I have rproduced this numerous times both  
on my main grid and on my personal experimental console.  However the  
difference I see is that when bulletsim is enabled this becomes very  
chatty and crashes the console.  At first I thought it was a problem  
with the decompression using the .tgz format when uploading an oar but  
when I had a regular user trying to upload a mesh avi and told me she  
was having the trouble with uploading the mesh I looked at the error  
and it was seeming to throw the error there also.  She was on our beta  
server which runs bulletsim which is why I said I didnt think it was  
specific to ODE.  I do run the Meshmizer engine I havent been to  
courageious to try the zeromesh engine to see if it would throw the  
error there but in checking with LL as I indicated they seem to be  
having the same trouble.  To bad I can't blame that on havoc LOL

Emperor

Quoting opensim-users-request at lists.berlios.de:

> Send Opensim-users mailing list submissions to
> 	opensim-users at lists.berlios.de
>
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> than "Re: Contents of Opensim-users digest..."
>
>
> Today's Topics:
>
>    1. Re: ode + mesh = phantom (Dahlia Trimble)
>    2. Re: Animations seem freeze framed when stopping them? OpenSim
>       Master (Chris)
>    3. Re: ode + mesh = phantom (Emperor Starfinder)
>    4. Re: ode + mesh = phantom (ssm2017)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 2 Feb 2013 17:27:49 -0800
> From: Dahlia Trimble <dahliatrimble at gmail.com>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID:
> 	<CAAQTD4XezZpi93mCo9gbbswtnsxZZPBXP7GOY_=nuUGPyBekQQ at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> I just tried it on one of my test regions using git master as of a couple
> weeks ago, mono 2.10.8.1, and using Zen viewer 3.4.3 to upload. I set the
> physics mesh to medium LOD. Everything worked fine and I have a collidable
> mesh object.
>
> Note that sometimes a mesh physics proxy might fail when first rezzing and
> editing a newly uploaded mesh. I believe it's because the asset might not
> have made it thru the asset path by the time proxy generation is requested.
> I usually select the mesh object, set it phantom, deselect it, select t
> again and set it to non-phantom and then deselect it. This should cause a
> new request to generate the proxy.
>
> On Fri, Feb 1, 2013 at 7:03 PM, ssm2017 <ssm2017 at gmail.com> wrote:
>
>> hello
>> using :
>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>> OpenSimulator version 0.7.5-rc2
>> default settings from OpenSimDefaults.ini
>>
>> when uploading a mesh, the mesh is phantom.
>> same result using kokua and firestorm.
>>
>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>> panel.
>>
>> do you know working parameters to use ?
>> maybe a special viewer ?
>> maybe a special parameter to set in OpenSim.ini ?
>> maybe a special parameter to set in Blender ?
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
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> ------------------------------
>
> Message: 2
> Date: Sat, 02 Feb 2013 20:15:32 -0600
> From: Chris <mewtwo0641 at gmail.com>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] Animations seem freeze framed when
> 	stopping them? OpenSim Master
> Message-ID: <510DC844.7000102 at gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi Justin,
>
> I have located the commit where the issue began to show up; Commit
> b977f9 (r/20586). I also tested a couple of commits before it to be
> certain and in those commits the issue does not appear.
>
> Posted mantis 6530
> http://opensimulator.org/mantis/view.php?id=6530
>
> Thank you!
>
> On 2/1/2013 7:17 PM, Justin Clark-Casey wrote:
>> Hi Chris.  I tried to reproduce the playing issues issues on 9588328
>> which should be identical to fd34a75 with respect to animations.
>>
>> However, I was not able to do so - animations appear to reset
>> correctly when stopped in mid-animate on both LL 1.23.5 and LL 3.3.4,
>> for both one's own viewer and for observing avatars.
>>
>> I think the next step would be to open a mantis so that we can
>> investigate further - some of the animation logic has changed
>> recently.  As usual, if you could upload running scripts to recreate
>> the issue and perhaps the animation itself (if not confidential) then
>> that would be very helpful, as would identifying the exact
>> OpenSimulator commit where the behaviour changed if possible.
>>
>> Animations are particularly sensitive to things such as animation
>> overrides so it might be worth reviewing whether these are active on
>> either client or server-side (where both approaches work rather
>> differently).
>>
>> On 31/01/13 04:17, Chris wrote:
>>> Hello all,
>>>
>>> I'm running OpenSim commit fd34a75 (r/21883) and am noticing some
>>> oddness with playing and stopping animations. If I
>>> play an animation from inventory and then stop it, it will appear
>>> that my avatar is frozen in the last frame that was
>>> played before stopping instead of returning the avatar to the state
>>> that was in before the new animation was played. If
>>> I am playing and stopping animations from a script (such as an AO for
>>> instance); when the animation is stopped it will
>>> appear to keep playing until another animation is played after it. In
>>> both cases the weirdness with the stopped
>>> animation(s) will persist until some other animation is played
>>> whether it be another inventory animation or a default
>>> avatar movement animation. It doesn't seem to matter which animation
>>> is played from inventory / script.
>>>
>>> For  a script it can sort of being worked around by doing this:
>>>
>>> llStartAnimation("some_anim_name");
>>>
>>> ... Later on when it needs to be stopped ...
>>>
>>> llStopAnimation("some_anim_name");
>>> llStartAnimation("stand");
>>> llStopAnimation("stand");
>>>
>>> It gives the appearance that the animation is stopped; but I'm
>>> thinking that it's simply just overriding the stuck
>>> animation long enough to put a apply a new animation to the avatar to
>>> "unstick" it.
>>>
>>> Its not an issue when the script plays one animation after another
>>> but if it's a one time animation that needs to be
>>> stopped the results can look really funny.
>>>
>>> On a side note... I notice that when I attempt to play the same
>>> animation again with out first playing a different
>>> animation, the current playing animation won't appear to restart like
>>> it previously did not too long ago. I noticed this
>>> in my synced pose ball script that has a sync command which would
>>> simply play the poseball anim again when an avatar sat
>>> on it (sends a link message to other linked pose balls to tell them
>>> all to play the animation again) in attempt to sync
>>> up the animations of multiple avatars sitting on the link set.
>>>
>>> Previously my sync function looked like this
>>>
>>> sync()
>>> {
>>>      llStopAnimation(anim);
>>>      llStartAnimation(anim);
>>> }
>>>
>>> Then had to change it to this once the animation issue started
>>> appearing to get it to work again
>>>
>>> sync()
>>> {
>>>      llStopAnimation(anim);
>>>      llStartAnimation("stand");
>>>      llStopAnimation("stand");
>>>      llStartAnimation(anim);
>>> }
>>>
>>> Is any one else experiencing this?
>>>
>>> Thanks!
>>>
>>
>>
>
>
> --
> OpenSim: 10 Region Standalone on 0.7.5 Dev
> Physics: Open Dynamics Engine
> OS: Windows 7 (x64)
> CPU: AMD Phenom II X4 840 3.2 GHz
> Memory: 11 GB DDR3
> Database: MySQL 5.1.63 (x64)
>
>
>
> ------------------------------
>
> Message: 3
> Date: Sat, 02 Feb 2013 21:55:00 -0500
> From: Emperor Starfinder <emperor at secondgalaxy.com>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID: <20130202215500.132721xa9iiato5c at 74.50.85.33>
> Content-Type: text/plain; charset=ISO-8859-1; DelSp="Yes";
> 	format="flowed"
>
> Okay I noticed this question as we had been having complaints about mesh.
>
> There is a bug known with mesh uploads that causes issues with the
> mesh and in some cases will cause the viewer to crash It is reported
> as a bug on the firestorm jira (or mantis) FIRE 9085 which you can
> read here: http://jira.phoenixviewer.com/browse/FIRE-9085
>
> One of our users filed a support ticket on my grid because they were
> having problems only to find out that Secondlife was getting similar
> complaints about mesh.  According to LL they were looking into its
> cause as well but my guess is a bug that had been fixed approximately
> a year ago with mesh in the viewers probably got reintroduced by
> accident.  I can also say the problem was reported on my grid's beta
> server which currently runs bulletsim physics so I don't think its
> specific to ODE and is likely just a bug your experiencing in the
> viewer.
>
> Emperor
>
> Quoting opensim-users-request at lists.berlios.de:
>
>> Send Opensim-users mailing list submissions to
>> 	opensim-users at lists.berlios.de
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>> 	https://lists.berlios.de/mailman/listinfo/opensim-users
>> or, via email, send a message with subject or body 'help' to
>> 	opensim-users-request at lists.berlios.de
>>
>> You can reach the person managing the list at
>> 	opensim-users-owner at lists.berlios.de
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of Opensim-users digest..."
>>
>>
>> Today's Topics:
>>
>>    1. Re: ode + mesh = phantom (drWhiet)
>>    2. Grid gods and HyperGrid? (John Sheridan)
>>    3. Re: Grid gods and HyperGrid? (Diva Canto)
>>    4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
>>    5. Re: Grid gods and HyperGrid? (John Sheridan)
>>    6. Re: ode + mesh = phantom (ssm2017)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Sat, 2 Feb 2013 20:32:22 +0100
>> From: "drWhiet" <drwhiet at spacefriends.de>
>> To: <opensim-users at lists.berlios.de>
>> Subject: Re: [Opensim-users] ode + mesh = phantom
>> Message-ID: <3F527BFA895F4E4BAEA450D19944977F at Cyberdrome>
>> Content-Type: text/plain; charset="us-ascii"
>>
>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>> support since some days ..
>> The latest builds (alpha versions) can be found here
>> https://files.streamgrid.net/singularity/
>>
>> The offical download version can be found here :
>> http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
>>
>> No problems on Windows by the way ..
>>
>>
>> best regards,
>> Wordfromthe Wise
>>
>>   _____
>>
>> Von: opensim-users-bounces at lists.berlios.de
>> [mailto:opensim-users-bounces at lists.berlios.de] Im Auftrag von ssm2017
>> Gesendet: Samstag, 2. Februar 2013 04:03
>> An: opensim-users at lists.berlios.de
>> Betreff: [Opensim-users] ode + mesh = phantom
>>
>>
>> hello
>>
>> using :
>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>> OpenSimulator version 0.7.5-rc2
>>
>> default settings from OpenSimDefaults.ini
>>
>>
>> when uploading a mesh, the mesh is phantom.
>>
>> same result using kokua and firestorm.
>>
>>
>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>> panel.
>>
>>
>> do you know working parameters to use ?
>>
>> maybe a special viewer ?
>>
>> maybe a special parameter to set in OpenSim.ini ?
>>
>> maybe a special parameter to set in Blender ?
>>
>> -------------- next part --------------
>> An HTML attachment was scrubbed...
>> URL:
>> <https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2a0aebb6/attachment-0001.html>
>>
>> ------------------------------
>>
>> Message: 2
>> Date: Sat, 02 Feb 2013 17:07:29 -0500
>> From: John Sheridan <john at pseudospace.net>
>> To: opensim-users at lists.berlios.de
>> Subject: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID: <510D8E21.5040002 at pseudospace.net>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>> to enable grid gods by user level, but I'm not sure how that works in
>> regard to foreign visitors.
>>
>> If someone from the outside has a user level over 200 on their own grid
>> or standalone and they teleport to mine, would mine pick up that user
>> level and grant them god rights on my grid?
>>
>> Thanks, :)
>>
>> John / Orion Pseudo
>> Pseudospace Virtual Worlds
>> HG (Middle): http://grid.pseudospace.net:8002/Ellis
>>
>>
>> ------------------------------
>>
>> Message: 3
>> Date: Sat, 02 Feb 2013 14:12:30 -0800
>> From: Diva Canto <diva at metaverseink.com>
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID: <510D8F4E.4080707 at metaverseink.com>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> No. Currently, it's impossible for HG visitors to have a non-zero user
>> level on the grids they visit.
>>
>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>> to enable grid gods by user level, but I'm not sure how that works in
>>> regard to foreign visitors.
>>>
>>> If someone from the outside has a user level over 200 on their own
>>> grid or standalone and they teleport to mine, would mine pick up that
>>> user level and grant them god rights on my grid?
>>>
>>> Thanks, :)
>>>
>>> John / Orion Pseudo
>>> Pseudospace Virtual Worlds
>>> HG (Middle): http://grid.pseudospace.net:8002/Ellis
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>
>>
>>
>> ------------------------------
>>
>> Message: 4
>> Date: Sat, 2 Feb 2013 17:52:16 -0500
>> From: Nebadon Izumi <nebadon2025 at gmail.com>
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID:
>> 	<CAF5=rqX96m1WDjngfJHqqVB5oy3q3XCQx842vihhO3gW6xCZaw at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> I think you could possibly setup a grid wide shared estate and add a HG
>> user as an estate manager, then enable Estate Manger is God in OpenSim.ini,
>> not the best solution, but its a solution.
>>
>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <diva at metaverseink.com> wrote:
>>
>>> No. Currently, it's impossible for HG visitors to have a non-zero user
>>> level on the grids they visit.
>>>
>>>
>>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>
>>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like to
>>>> enable grid gods by user level, but I'm not sure how that works in regard
>>>> to foreign visitors.
>>>>
>>>> If someone from the outside has a user level over 200 on their own grid
>>>> or standalone and they teleport to mine, would mine pick up that  
>>>> user level
>>>> and grant them god rights on my grid?
>>>>
>>>> Thanks, :)
>>>>
>>>> John / Orion Pseudo
>>>> Pseudospace Virtual Worlds
>>>> HG (Middle):
>>>> http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>> ______________________________**_________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>> ______________________________**_________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>
>>
>>
>>
>> --
>> Michael Emory Cerquoni
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>> ------------------------------
>>
>> Message: 5
>> Date: Sat, 02 Feb 2013 18:15:55 -0500
>> From: John Sheridan <john at pseudospace.net>
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>> Message-ID: <510D9E2B.3090507 at pseudospace.net>
>> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>>
>> Diva and Nebadon,
>>
>>    Whew, thank goodness.  I was worried that by turning that on I'd wind
>> up inadvertently giving god rights to outsiders.
>>
>>
>> Thanks for your help. :)
>>
>> John / Orion Pseudo
>> Pseudospace Virtual Worlds
>> HG (Middle) http://grid.pseudospace.net:8002/Ellis
>>
>>
>> On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
>>> I think you could possibly setup a grid wide shared estate and add a
>>> HG user as an estate manager, then enable Estate Manger is God in
>>> OpenSim.ini, not the best solution, but its a solution.
>>>
>>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <diva at metaverseink.com
>>> <mailto:diva at metaverseink.com>> wrote:
>>>
>>>     No. Currently, it's impossible for HG visitors to have a non-zero
>>>     user level on the grids they visit.
>>>
>>>
>>>     On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>
>>>         Just a quick question regarding grid gods and the HyperGrid.
>>>          I'd like to enable grid gods by user level, but I'm not sure
>>>         how that works in regard to foreign visitors.
>>>
>>>         If someone from the outside has a user level over 200 on their
>>>         own grid or standalone and they teleport to mine, would mine
>>>         pick up that user level and grant them god rights on my grid?
>>>
>>>         Thanks, :)
>>>
>>>         John / Orion Pseudo
>>>         Pseudospace Virtual Worlds
>>>         HG (Middle): http://grid.pseudospace.net:8002/Ellis
>>>         _______________________________________________
>>>         Opensim-users mailing list
>>>         Opensim-users at lists.berlios.de
>>>         <mailto:Opensim-users at lists.berlios.de>
>>>         https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>>
>>>     _______________________________________________
>>>     Opensim-users mailing list
>>>     Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.berlios.de>
>>>     https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
>>>
>>>
>>>
>>> --
>>> Michael Emory Cerquoni
>>>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
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>> ------------------------------
>>
>> Message: 6
>> Date: Sun, 3 Feb 2013 02:26:38 +0100
>> From: ssm2017 <ssm2017 at gmail.com>
>> To: opensim-users at lists.berlios.de
>> Subject: Re: [Opensim-users] ode + mesh = phantom
>> Message-ID:
>> 	<CAE2ni0EN9P1aJHBewEJqRmYuiSj7WxdO3Rrn8AuE4bXe8ewTqg at mail.gmail.com>
>> Content-Type: text/plain; charset="iso-8859-1"
>>
>> thank you doc for your treatment but the simulator is still ill :)
>> i have tested using singularity alpha made on the 31st of january and the
>> issue is still the same (i could upload one time and then i was not able to
>> able another object a second time because the viewer was crashing)
>> maybe we need a stronger pill (the blue one was not the good one)
>>
>>
>> 2013/2/2 drWhiet <drwhiet at spacefriends.de>
>>
>>> **
>>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>>> support since some days ..
>>> The latest builds (alpha versions) can be found here
>>> https://files.streamgrid.net/singularity/
>>>
>>> The offical download version can be found here :
>>> http://www.singularityviewer.org/ (but has not yet Mesh Upload support)
>>>
>>> No problems on Windows by the way ..
>>>
>>>
>>> best regards,
>>> Wordfromthe Wise
>>>
>>>  ------------------------------
>>> *Von:* opensim-users-bounces at lists.berlios.de [mailto:
>>> opensim-users-bounces at lists.berlios.de] *Im Auftrag von *ssm2017
>>> *Gesendet:* Samstag, 2. Februar 2013 04:03
>>> *An:* opensim-users at lists.berlios.de
>>> *Betreff:* [Opensim-users] ode + mesh = phantom
>>>
>>>    hello
>>> using :
>>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>>> OpenSimulator version 0.7.5-rc2
>>> default settings from OpenSimDefaults.ini
>>>
>>> when uploading a mesh, the mesh is phantom.
>>> same result using kokua and firestorm.
>>>
>>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>>> panel.
>>>
>>> do you know working parameters to use ?
>>> maybe a special viewer ?
>>> maybe a special parameter to set in OpenSim.ini ?
>>> maybe a special parameter to set in Blender ?
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>>
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>> ------------------------------
>>
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>> End of Opensim-users Digest, Vol 66, Issue 4
>> ********************************************
>>
>
>
>
> Emperor Starfinder
> Core Developer
> Second Galaxy Development Team
> http://www.secondgalaxy.com
>
>
> ------------------------------
>
> Message: 4
> Date: Sun, 3 Feb 2013 04:14:46 +0100
> From: ssm2017 <ssm2017 at gmail.com>
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] ode + mesh = phantom
> Message-ID:
> 	<CAE2ni0E9UKpq=VJ=LZG=WhzaTdHg3bvLxUqn2gjkmMM-xnSwjw at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> using bulletsim, the object is not phantom but the physic envelop is using
> a bounding box.
> trying to set and unset "phantom" in the object panel did not change
> nothing.
> i still have this error in the console :
> [MESH]: No recognized physics mesh found in mesh asset.....
> using old imported meshes are fine but as emperor said, it looks like a bug
> in new viewers.
> i will ask someone that is using an old viewer to test for me.
>
>
> 2013/2/3 Emperor Starfinder <emperor at secondgalaxy.com>
>
>> Okay I noticed this question as we had been having complaints about mesh.
>>
>> There is a bug known with mesh uploads that causes issues with the mesh
>> and in some cases will cause the viewer to crash It is reported as a bug on
>> the firestorm jira (or mantis) FIRE 9085 which you can read here:
>> http://jira.phoenixviewer.com/**browse/FIRE-9085<http://jira.phoenixviewer.com/browse/FIRE-9085>
>>
>> One of our users filed a support ticket on my grid because they were
>> having problems only to find out that Secondlife was getting similar
>> complaints about mesh.  According to LL they were looking into its cause as
>> well but my guess is a bug that had been fixed approximately a year ago
>> with mesh in the viewers probably got reintroduced by accident.  I can also
>> say the problem was reported on my grid's beta server which currently runs
>> bulletsim physics so I don't think its specific to ODE and is likely just a
>> bug your experiencing in the viewer.
>>
>> Emperor
>>
>> Quoting  
>> opensim-users-request at lists.**berlios.de<opensim-users-request at lists.berlios.de>
>> :
>>
>>  Send Opensim-users mailing list submissions to
>>>         opensim-users at lists.berlios.de
>>>
>>> To subscribe or unsubscribe via the World Wide Web, visit
>>>          
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>>> When replying, please edit your Subject line so it is more specific
>>> than "Re: Contents of Opensim-users digest..."
>>>
>>>
>>> Today's Topics:
>>>
>>>    1. Re: ode + mesh = phantom (drWhiet)
>>>    2. Grid gods and HyperGrid? (John Sheridan)
>>>    3. Re: Grid gods and HyperGrid? (Diva Canto)
>>>    4. Re: Grid gods and HyperGrid? (Nebadon Izumi)
>>>    5. Re: Grid gods and HyperGrid? (John Sheridan)
>>>    6. Re: ode + mesh = phantom (ssm2017)
>>>
>>>
>>> ------------------------------**------------------------------**
>>> ----------
>>>
>>> Message: 1
>>> Date: Sat, 2 Feb 2013 20:32:22 +0100
>>> From: "drWhiet" <drwhiet at spacefriends.de>
>>> To: <opensim-users at lists.berlios.**de <opensim-users at lists.berlios.de>>
>>> Subject: Re: [Opensim-users] ode + mesh = phantom
>>> Message-ID: <**3F527BFA895F4E4BAEA450D1994497**7F at Cyberdrome>
>>> Content-Type: text/plain; charset="us-ascii"
>>>
>>>
>>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>>> support since some days ..
>>> The latest builds (alpha versions) can be found here
>>> https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/>
>>>
>>> The offical download version can be found here :
>>> http://www.singularityviewer.**org/  
>>> <http://www.singularityviewer.org/>(but has not yet Mesh Upload  
>>> support)
>>>
>>> No problems on Windows by the way ..
>>>
>>>
>>> best regards,
>>> Wordfromthe Wise
>>>
>>>   _____
>>>
>>> Von:  
>>> opensim-users-bounces at lists.**berlios.de<opensim-users-bounces at lists.berlios.de>
>>> [mailto:opensim-users-bounces@**lists.berlios.de<opensim-users-bounces at lists.berlios.de>]
>>> Im Auftrag von ssm2017
>>> Gesendet: Samstag, 2. Februar 2013 04:03
>>> An: opensim-users at lists.berlios.de
>>> Betreff: [Opensim-users] ode + mesh = phantom
>>>
>>>
>>> hello
>>>
>>> using :
>>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>>> OpenSimulator version 0.7.5-rc2
>>>
>>> default settings from OpenSimDefaults.ini
>>>
>>>
>>> when uploading a mesh, the mesh is phantom.
>>>
>>> same result using kokua and firestorm.
>>>
>>>
>>> im using the "medium" LOD parameter for the "physiscs" tab in the importer
>>> panel.
>>>
>>>
>>> do you know working parameters to use ?
>>>
>>> maybe a special viewer ?
>>>
>>> maybe a special parameter to set in OpenSim.ini ?
>>>
>>> maybe a special parameter to set in Blender ?
>>>
>>> -------------- next part --------------
>>> An HTML attachment was scrubbed...
>>> URL: <https://lists.berlios.de/**pipermail/opensim-users/**
>>> attachments/20130202/2a0aebb6/**attachment-0001.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/2a0aebb6/attachment-0001.html>
>>> >
>>>
>>> ------------------------------
>>>
>>> Message: 2
>>> Date: Sat, 02 Feb 2013 17:07:29 -0500
>>> From: John Sheridan <john at pseudospace.net>
>>> To: opensim-users at lists.berlios.de
>>> Subject: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:  
>>> <510D8E21.5040002 at pseudospace.**net<510D8E21.5040002 at pseudospace.net>
>>> >
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>> to enable grid gods by user level, but I'm not sure how that works in
>>> regard to foreign visitors.
>>>
>>> If someone from the outside has a user level over 200 on their own grid
>>> or standalone and they teleport to mine, would mine pick up that user
>>> level and grant them god rights on my grid?
>>>
>>> Thanks, :)
>>>
>>> John / Orion Pseudo
>>> Pseudospace Virtual Worlds
>>> HG (Middle):  
>>> http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 3
>>> Date: Sat, 02 Feb 2013 14:12:30 -0800
>>> From: Diva Canto <diva at metaverseink.com>
>>> To: opensim-users at lists.berlios.de
>>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:  
>>> <510D8F4E.4080707@**metaverseink.com<510D8F4E.4080707 at metaverseink.com>
>>> >
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> No. Currently, it's impossible for HG visitors to have a non-zero user
>>> level on the grids they visit.
>>>
>>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>
>>>> Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>>> to enable grid gods by user level, but I'm not sure how that works in
>>>> regard to foreign visitors.
>>>>
>>>> If someone from the outside has a user level over 200 on their own
>>>> grid or standalone and they teleport to mine, would mine pick up that
>>>> user level and grant them god rights on my grid?
>>>>
>>>> Thanks, :)
>>>>
>>>> John / Orion Pseudo
>>>> Pseudospace Virtual Worlds
>>>> HG (Middle):  
>>>> http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>>
>>>> ______________________________**_________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 4
>>> Date: Sat, 2 Feb 2013 17:52:16 -0500
>>> From: Nebadon Izumi <nebadon2025 at gmail.com>
>>> To: opensim-users at lists.berlios.de
>>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:
>>>         <CAF5=rqX96m1WDjngfJHqqVB5oy3q**3XCQx842vihhO3gW6xCZaw at mail.**
>>> gmail.com <rqX96m1WDjngfJHqqVB5oy3q3XCQx842vihhO3gW6xCZaw at mail.gmail.com>
>>> >
>>> Content-Type: text/plain; charset="iso-8859-1"
>>>
>>> I think you could possibly setup a grid wide shared estate and add a HG
>>> user as an estate manager, then enable Estate Manger is God in
>>> OpenSim.ini,
>>> not the best solution, but its a solution.
>>>
>>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <diva at metaverseink.com> wrote:
>>>
>>>  No. Currently, it's impossible for HG visitors to have a non-zero user
>>>> level on the grids they visit.
>>>>
>>>>
>>>> On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>>
>>>>  Just a quick question regarding grid gods and the HyperGrid.  I'd like
>>>>> to
>>>>> enable grid gods by user level, but I'm not sure how that works in
>>>>> regard
>>>>> to foreign visitors.
>>>>>
>>>>> If someone from the outside has a user level over 200 on their own grid
>>>>> or standalone and they teleport to mine, would mine pick up that user
>>>>> level
>>>>> and grant them god rights on my grid?
>>>>>
>>>>> Thanks, :)
>>>>>
>>>>> John / Orion Pseudo
>>>>> Pseudospace Virtual Worlds
>>>>> HG (Middle): http://grid.pseudospace.net:****8002/Ellis<http://grid.**
>>>>> pseudospace.net:8002/Ellis <http://grid.pseudospace.net:8002/Ellis>>
>>>>> ______________________________****_________________
>>>>> Opensim-users mailing list
>>>>> Opensim-users at lists.berlios.de
>>>>> https://lists.berlios.de/****mailman/listinfo/opensim-users<https://lists.berlios.de/**mailman/listinfo/opensim-users>
>>>>> **<https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>> **>
>>>>>
>>>>>
>>>>>
>>>>>  ______________________________****_________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/****mailman/listinfo/opensim-users<https://lists.berlios.de/**mailman/listinfo/opensim-users>
>>>> **<https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>> **>
>>>>
>>>>
>>>
>>>
>>> --
>>> Michael Emory Cerquoni
>>> -------------- next part --------------
>>> An HTML attachment was scrubbed...
>>> URL: <https://lists.berlios.de/**pipermail/opensim-users/**
>>> attachments/20130202/3770a4da/**attachment-0001.html<https://lists.berlios.de/pipermail/opensim-users/attachments/20130202/3770a4da/attachment-0001.html>
>>> >
>>>
>>> ------------------------------
>>>
>>> Message: 5
>>> Date: Sat, 02 Feb 2013 18:15:55 -0500
>>> From: John Sheridan <john at pseudospace.net>
>>> To: opensim-users at lists.berlios.de
>>> Subject: Re: [Opensim-users] Grid gods and HyperGrid?
>>> Message-ID:  
>>> <510D9E2B.3090507 at pseudospace.**net<510D9E2B.3090507 at pseudospace.net>
>>> >
>>> Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
>>>
>>> Diva and Nebadon,
>>>
>>>    Whew, thank goodness.  I was worried that by turning that on I'd wind
>>> up inadvertently giving god rights to outsiders.
>>>
>>>
>>> Thanks for your help. :)
>>>
>>> John / Orion Pseudo
>>> Pseudospace Virtual Worlds
>>> HG (Middle)  
>>> http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>
>>>
>>> On 02/02/2013 05:52 PM, Nebadon Izumi wrote:
>>>
>>>> I think you could possibly setup a grid wide shared estate and add a
>>>> HG user as an estate manager, then enable Estate Manger is God in
>>>> OpenSim.ini, not the best solution, but its a solution.
>>>>
>>>> On Sat, Feb 2, 2013 at 5:12 PM, Diva Canto <diva at metaverseink.com
>>>> <mailto:diva at metaverseink.com>**> wrote:
>>>>
>>>>     No. Currently, it's impossible for HG visitors to have a non-zero
>>>>     user level on the grids they visit.
>>>>
>>>>
>>>>     On 2/2/2013 2:07 PM, John Sheridan wrote:
>>>>
>>>>         Just a quick question regarding grid gods and the HyperGrid.
>>>>          I'd like to enable grid gods by user level, but I'm not sure
>>>>         how that works in regard to foreign visitors.
>>>>
>>>>         If someone from the outside has a user level over 200 on their
>>>>         own grid or standalone and they teleport to mine, would mine
>>>>         pick up that user level and grant them god rights on my grid?
>>>>
>>>>         Thanks, :)
>>>>
>>>>         John / Orion Pseudo
>>>>         Pseudospace Virtual Worlds
>>>>         HG (Middle):  
>>>> http://grid.pseudospace.net:**8002/Ellis<http://grid.pseudospace.net:8002/Ellis>
>>>>
>>>>         ______________________________**_________________
>>>>         Opensim-users mailing list
>>>>         Opensim-users at lists.berlios.de
>>>>          
>>>> <mailto:Opensim-users at lists.**berlios.de<Opensim-users at lists.berlios.de>
>>>> >
>>>>          
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>>>     ______________________________**_________________
>>>>     Opensim-users mailing list
>>>>     Opensim-users at lists.berlios.de <mailto:Opensim-users at lists.**
>>>> berlios.de <Opensim-users at lists.berlios.de>>
>>>>      
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Michael Emory Cerquoni
>>>>
>>>>
>>>>
>>>> ______________________________**_________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>
>>> -------------- next part --------------
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>>> >
>>>
>>> ------------------------------
>>>
>>> Message: 6
>>> Date: Sun, 3 Feb 2013 02:26:38 +0100
>>> From: ssm2017 <ssm2017 at gmail.com>
>>> To: opensim-users at lists.berlios.de
>>> Subject: Re: [Opensim-users] ode + mesh = phantom
>>> Message-ID:
>>>         <CAE2ni0EN9P1aJHBewEJqRmYuiSj7**WxdO3Rrn8AuE4bXe8ewTqg at mail.**
>>> gmail.com<CAE2ni0EN9P1aJHBewEJqRmYuiSj7WxdO3Rrn8AuE4bXe8ewTqg at mail.gmail.com>
>>> >
>>> Content-Type: text/plain; charset="iso-8859-1"
>>>
>>>
>>> thank you doc for your treatment but the simulator is still ill :)
>>> i have tested using singularity alpha made on the 31st of january and the
>>> issue is still the same (i could upload one time and then i was not able
>>> to
>>> able another object a second time because the viewer was crashing)
>>> maybe we need a stronger pill (the blue one was not the good one)
>>>
>>>
>>> 2013/2/2 drWhiet <drwhiet at spacefriends.de>
>>>
>>>  **
>>>>
>>>> Mayby try the latest Singularity viewer versions. They have Mesh Upload
>>>> support since some days ..
>>>> The latest builds (alpha versions) can be found here
>>>> https://files.streamgrid.net/**singularity/<https://files.streamgrid.net/singularity/>
>>>>
>>>> The offical download version can be found here :
>>>> http://www.singularityviewer.**org/  
>>>> <http://www.singularityviewer.org/>(but has not yet Mesh Upload  
>>>> support)
>>>>
>>>> No problems on Windows by the way ..
>>>>
>>>>
>>>> best regards,
>>>> Wordfromthe Wise
>>>>
>>>>  ------------------------------
>>>> *Von:*  
>>>> opensim-users-bounces at lists.**berlios.de<opensim-users-bounces at lists.berlios.de>[mailto:
>>>> opensim-users-bounces at lists.**berlios.de<opensim-users-bounces at lists.berlios.de>]
>>>> *Im Auftrag von *ssm2017
>>>> *Gesendet:* Samstag, 2. Februar 2013 04:03
>>>> *An:* opensim-users at lists.berlios.de
>>>> *Betreff:* [Opensim-users] ode + mesh = phantom
>>>>
>>>>
>>>>    hello
>>>> using :
>>>> mono version 2.10.8.1 (Debian 2.10.8.1-5)
>>>> OpenSimulator version 0.7.5-rc2
>>>> default settings from OpenSimDefaults.ini
>>>>
>>>> when uploading a mesh, the mesh is phantom.
>>>> same result using kokua and firestorm.
>>>>
>>>> im using the "medium" LOD parameter for the "physiscs" tab in the
>>>> importer
>>>> panel.
>>>>
>>>> do you know working parameters to use ?
>>>> maybe a special viewer ?
>>>> maybe a special parameter to set in OpenSim.ini ?
>>>> maybe a special parameter to set in Blender ?
>>>>
>>>> ______________________________**_________________
>>>> Opensim-users mailing list
>>>> Opensim-users at lists.berlios.de
>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>>
>>>>  -------------- next part --------------
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>>> >
>>>
>>> ------------------------------
>>>
>>>
>>> ______________________________**_________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>>
>>> End of Opensim-users Digest, Vol 66, Issue 4
>>> **********************************************
>>>
>>>
>>
>>
>> Emperor Starfinder
>> Core Developer
>> Second Galaxy Development Team
>> http://www.secondgalaxy.com
>>
>> ______________________________**_________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>
>>
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>
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> Opensim-users mailing list
> Opensim-users at lists.berlios.de
> https://lists.berlios.de/mailman/listinfo/opensim-users
>
> End of Opensim-users Digest, Vol 66, Issue 5
> ********************************************
>



Emperor Starfinder
Core Developer
Second Galaxy Development Team
http://www.secondgalaxy.com



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