[Opensim-users] Annoying Spammer on Openvue Grid - But why don't the objects show in abot land?

R.Gunther rigun at rigutech.nl
Fri Dec 20 13:36:24 UTC 2013


Agree, opengrid is nicer. but like you say if you can make a grid more 
open or not depends on how much
cleanup tools are available and how good inworld managment tools work.
ANd there's the different, in SL the work in my view betetr then in 
opensim if you dont have console access.
I think here you cannot compare SL with opensim.

Tools are the key.

On 2013-12-20 14:19, Fleep Tuque wrote:
> Hi all,
>
> Thanks to everyone who let me know FleepGrid was hit again by this 
> fellow.  He's been a recurring thorn for years now, but fortunately 
> it's pretty easy to clean up.
>
> IMO, turning off public build is not a solution, it's capitulation to 
> the griefer, and I won't do it.  I want visitors to be able to open 
> packages, play with what they find in my grid, and contribute to the 
> space.  The ability to change the world in real time is what sets 
> Opensim apart from other platforms, why would I turn off its best 
> feature for the hundreds of perfectly well-meaning visitors to my grid 
> just to stop one occasional jerk?
>
> People used to say the same thing in Second Life - turn off public 
> build, set auto return, lock it down!  Well geez, when you do that, 
> you miss all the wonderful and creative things people do when they 
> have the opportunity to contribute.  We successfully ran a mainland 
> community with public build and no autoreturn for years and years in 
> Second Life, at the height of the hype and griefer cycle, so I know it 
> can be done.  Yes it takes a little more attention and care to clean 
> up occasional messes, but the benefits far outweigh the costs in that 
> people can actually use and enjoy the space, which for me is the whole 
> point of having a grid in the first place.
>
> Having said that, more or better tools to clean up after griefers 
> would be great, especially if they could be worked into the viewer. 
>  I'd love to be able to find a griefer object, profile the object 
> creator in the viewer, and then click a button to delete all their 
> crap off the whole grid - and give that permission to others, for 
> example - instead of having to muck around on the console or database. 
>  It would need a good "Are you REALLY SURE?!" safety check, but it 
> would be handy for the occasional griefer who does pop up now and then.
>
>
> - Fleep
>
>
> Chris M. Collins (Avatar: Fleep Tuque)
> Vice President, AvaCon, Inc.
> 275 Winthrop Street
> PO Box 618
> Rehoboth, MA 02769-1819
> (774) 654-0010
> info at avacon.org <mailto:info at avacon.org>
> http://avacon.org
>
>
>
>
> On Fri, Dec 20, 2013 at 7:47 AM, Jeff Kelley <opensim at pescadoo.net 
> <mailto:opensim at pescadoo.net>> wrote:
>
>     At 9:52 AM +0000 20/12/13, Ai Austin wrote:
>
>         Note that I found no prims or primitems after my tidy up, but
>         I did find over 8,000
>         entries in the "assets" table (with the Spammer as the
>         creatorID) and it was still
>         growing at a rate of 10-20 a minute before I brought the
>         system down and restored
>         to an earlier backup version. And the HG visitor was not
>         logged in at the time.
>
>         So I think items in world can create "assets" in the databases
>         that are not garbage
>         collected when the assets are deleted or returned.  hence it
>         would be easy for
>         someone with a script or generator to create millions of such
>         assets and ruin
>         any grid even if it just had one tiny patch for visitors to
>         rez and unpack boxes.
>
>
>
>     I see another possibility : rezing a box with a huge inventory.
>     The HG transfer may end well after the visitor has left.
>
>     There are few ways to create assets programmatically :
>     osMakeNotecard, osDrawImage , osSetDynamicTextureData and
>     derivatives, osNpcSaveAppearance. Not sure our spammer is smart
>     enough to write a database-spamming script, since he doesn't know
>     how to do auto-reps (the spheres i've seen on Fleep's grid were
>     not scripted).
>
>
>     -- Jeff
>
>
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