[Opensim-users] Annoying Spammer on Openvue Grid - But why don't the objects show in abot land?
Fleep Tuque
fleep513 at gmail.com
Fri Dec 20 13:19:22 UTC 2013
Hi all,
Thanks to everyone who let me know FleepGrid was hit again by this fellow.
He's been a recurring thorn for years now, but fortunately it's pretty
easy to clean up.
IMO, turning off public build is not a solution, it's capitulation to the
griefer, and I won't do it. I want visitors to be able to open packages,
play with what they find in my grid, and contribute to the space. The
ability to change the world in real time is what sets Opensim apart from
other platforms, why would I turn off its best feature for the hundreds of
perfectly well-meaning visitors to my grid just to stop one occasional jerk?
People used to say the same thing in Second Life - turn off public build,
set auto return, lock it down! Well geez, when you do that, you miss all
the wonderful and creative things people do when they have the opportunity
to contribute. We successfully ran a mainland community with public build
and no autoreturn for years and years in Second Life, at the height of the
hype and griefer cycle, so I know it can be done. Yes it takes a little
more attention and care to clean up occasional messes, but the benefits far
outweigh the costs in that people can actually use and enjoy the space,
which for me is the whole point of having a grid in the first place.
Having said that, more or better tools to clean up after griefers would be
great, especially if they could be worked into the viewer. I'd love to be
able to find a griefer object, profile the object creator in the viewer,
and then click a button to delete all their crap off the whole grid - and
give that permission to others, for example - instead of having to muck
around on the console or database. It would need a good "Are you REALLY
SURE?!" safety check, but it would be handy for the occasional griefer who
does pop up now and then.
- Fleep
Chris M. Collins (Avatar: Fleep Tuque)
Vice President, AvaCon, Inc.
275 Winthrop Street
PO Box 618
Rehoboth, MA 02769-1819
(774) 654-0010
info at avacon.org
http://avacon.org
On Fri, Dec 20, 2013 at 7:47 AM, Jeff Kelley <opensim at pescadoo.net> wrote:
> At 9:52 AM +0000 20/12/13, Ai Austin wrote:
>
> Note that I found no prims or primitems after my tidy up, but I did find
>> over 8,000
>> entries in the "assets" table (with the Spammer as the creatorID) and it
>> was still
>> growing at a rate of 10-20 a minute before I brought the system down and
>> restored
>> to an earlier backup version. And the HG visitor was not logged in at the
>> time.
>>
>> So I think items in world can create "assets" in the databases that are
>> not garbage
>> collected when the assets are deleted or returned. hence it would be
>> easy for
>> someone with a script or generator to create millions of such assets and
>> ruin
>> any grid even if it just had one tiny patch for visitors to rez and
>> unpack boxes.
>>
>
>
> I see another possibility : rezing a box with a huge inventory. The HG
> transfer may end well after the visitor has left.
>
> There are few ways to create assets programmatically : osMakeNotecard,
> osDrawImage , osSetDynamicTextureData and derivatives, osNpcSaveAppearance.
> Not sure our spammer is smart enough to write a database-spamming script,
> since he doesn't know how to do auto-reps (the spheres i've seen on Fleep's
> grid were not scripted).
>
>
> -- Jeff
>
>
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