[Opensim-users] exporting prims as mesh using Singularity 1.8.1
Nebadon Izumi
nebadon2025 at gmail.com
Thu Aug 15 19:49:37 UTC 2013
Texture export is not supported yet, the texture mapping however is
preserved so you should be able to export textures separately and reapply
them in blender if you so choose.
On Thu, Aug 15, 2013 at 2:23 PM, Tom Bess <tom.willans at bessacarr.com> wrote:
> Hi Folks,
>
> Is anyone getting the textures to export? I am getting the shape and
> colour. Very impressive though and very useful for me.
>
> Thanks
> Tom
>
> Tom Willans BSc(Hons) MBCS CITP
> PhD Student
> Serious Games Institute, Coventry University
> United Kingdom
>
> Managing Director Bessacarr Publications Ltd
> +44 (0)121 288 0281
> email: tom.willans at bessacarr.com
> skype: tom.willans
> Second Life and OSGrid: Tom Tiros
>
> Sent from my mobile
>
>
> On 15 Aug 2013, at 16:21, Kay McLennan <mclennan.kay at gmail.com> wrote:
>
>
> On Thu, Aug 15, 2013 at 10:06 AM, Nick Zwart - 3DLES <nick at 3dles.com>wrote:
>
>> **
>> Hi Kay,
>>
>> The export function is in the third layer of the circle menu. So when you
>> have some prims linked together. Right click on the prims, you will see the
>> circle menu. Now at the bottom of this circle, select: More> - More>
>> (again) - Tools> Save DAE... (or save OBJ... or export as XML file) As far
>> as I can see the first only exports the shapes and no textures, but I can
>> be wrong.
>>
>> Nick Zwart - 3DLES
>>
>
>
> Nick,
>
> Brilliant! Thank you!
>
> Best,
> Kay
>
>
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--
Michael Emory Cerquoni
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