[Opensim-users] PC vs Mac OS Viewer Issue (with a Solution)
Kim Minuet
kimminuet at hotmail.com
Tue Apr 23 23:47:54 UTC 2013
I'm currently looking at using microdem to convert DEM data into grayscale heightmaps, which I'll import into L3DT to convert to .R32 format (there maybe a shorter path here, still looking into it) ... if someone else has been here before then let me know, otherwise I'll post my progress in this thread.
Kim
> Date: Sat, 20 Apr 2013 16:46:35 -0400
> From: inuyasha.meiji at gmail.com
> To: opensim-users at lists.berlios.de
> Subject: Re: [Opensim-users] PC vs Mac OS Viewer Issue (with a Solution)
>
> I haven't dowloaded this because I have no intest in someone's SL
> terrain as much as getting real life terrain in my grid. The only thing
> like that I have seen seems to do a much smallere scale then I am
> looking for. It uses SRTM data to create a 10% size of the real
> terain. I wanted a 1:1 scale map. This is very close though, good job
> to the maker.
>
> InuYasha.
>
> On 4/20/2013 4:24 PM, Storm Singer wrote:
> > Has anybody tried
> > http://www.spinmass.com/Software/TerrainSculptor.aspx? I've downloaded
> > it but since I don't currently have a terrain loaded (lol) it's not
> > doing much for me.
> >
> > ~~~
> > Go around! Go around!
> > Go around the Windmill!
> > Sing us a song, of storms.
> >
> >
> > On Mon, Apr 8, 2013 at 11:39 AM, Marcus Llewellyn
> > <marcus.llewellyn at gmail.com <mailto:marcus.llewellyn at gmail.com>> wrote:
> >
> > Just a minor addendum to Mister Blue's reply; the Kokua viewer
> > allows for mesh upload up to 256 meters in size. So far as I'm
> > aware, it's currently the only viewer that does.
> >
> > Also, out of the box, a Blender unit does not equal one meter
> > (they're quite a bit larger). To make sure that you are working
> > with meters in Blender 2.5 or newer, you will want to check the
> > Properties pane, then the Scene options, which contain a section
> > named Units. Make sure this is set this to Metric.
> >
> > Marcus
> >
> >
> > On 4/7/2013 5:14 PM, Mister Blue wrote:
> >
> > I have created terrain meshes using Blender and various
> > manipulations.
> >
> > A very good tutorial for creating terrain meshes in Blender is
> > http://www.youtube.com/watch?v=g2EMquDN7qQ which goes through
> > the steps of sculpting and painting a new terrain. Blender
> > also has a mesh deformation based on an image so it is easy to
> > do a heightmap or pre-existing RAW file import.
> >
> > If you are making a mesh for a whole region (256x256 meters),
> > one "trick" is to create a mesh that is 256x256 in vertices
> > but is only 64x64 blender units. The viewers only allow
> > importing meshes smaller than 64m in any dimension so you must
> > create your terrain mesh no larger than that. But OpenSim has
> > a console command for resizing objects. So, you create your
> > terrain mesh 64x64 blender units (which become one OpenSim
> > size unit which is one meter), import the mesh, and then, on
> > your region's console, do a "edit scale theObjectsName 256 256
> > properScaleForZ" where "properScaleForZ" is the Z size noted
> > at import time times 4.
> >
> > -- mb
> >
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> >
> >
> >
> >
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>
> --
> ________________________________________________________________________
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