[Opensim-users] creating completely different avatar then use it on opensim‏

InuYasha Meiji inuyasha.meiji at gmail.com
Thu Sep 27 14:53:46 UTC 2012


I would love to see someone come out with a four legged beast Skeleton 
for a animal like an OX.  I would love to have animals around that I 
could combine with the NPC possibilities of opensim to pull an OX cart 
around and so on.

InuYasha.



On 9/27/2012 9:18 AM, Robert Martin wrote:
> On Thu, Sep 27, 2012 at 4:14 AM, Mahmudi Kadiralam
> <mammoloji at hotmail.com.tr> wrote:
>> Hello everybody,
>>
>> I wanna ask you a question about avatars for opensim.
>>
>> I am creating an avatar 3d max and then I want to import it to opensim to
>> use in there. So is it possible to create an avatar outside of the opensim
>> like objects and then import to opensim to be used? I dont mean changing
>> clothes or getting new accossories to wear. I mean completly different
>> avatar.
>>
> Okay the format you are looking for is DAE (collada) format which will
> resultin a MESH avatar. I think at this point you still need to have a
> more or less Biped avatar.
>
> Due to the rigging of the avatar being a bit finicky you may want to
> begin with an export from MakeHuman.
>
>


-- 
____________________________________________________________________
Opensim User: Standalone Grid on Version 0.7.3.1 with 56 Regions
on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard
Drive, 8gig DDR2 RAM.  Used XAMPP to load PHP Version 5.3.0, Apache
and MySQL 5.1.41-community edition.  Groups, Profiles, Voice and
Offline Messages all working. (Not yet Public, 6 users allowed Now).
____________________________________________________________________




More information about the Opensim-users mailing list