[Opensim-users] PhysX for Physics

Nebadon Izumi nebadon2025 at gmail.com
Thu Oct 18 12:23:38 UTC 2012


Joshua,

OpenSimulator has 2 physics engines that are not built from scratch for
OpenSim, the 1st is Open Dynamics Engine (ODE), and the second is Bullet
which is also a widely used physics engine.  Both have been modified for
use with OpenSimulator but are not built from scratch specifically for this
project.

R.Gunther,
There is a software/CPU version of PhysX a well as GPu based versions, you
would likely need to get the software version working before you would even
think about adding GPu support for it.

On Thu, Oct 18, 2012 at 7:50 AM, R.Gunther <rigun at rigutech.nl> wrote:

>  Correct me if am wrong.
> But PhysX is videocard based. So lets say PhysX works only client side.
> In that case i dont see how you want to use it with opensim. Serverside is
> not a good idea. many dedicated servers dont have
> Graphics onboard with PhysX support. So it would only work for people that
> have the right card installed.
>
>
> On 2012-10-18 13:34, Joshua Rubeck wrote:
>
> It appears to be that OpenSimulator has its own built from scratch physics
> engine. My question is would it be possible to use(of course applying the
> proper development to it) the Nvidia PhysX engine? It was one of the things
> my grid admins have been discussing but they arent sure if its possible to
> use, its a free software but that doesnt mean it will work with the type of
> platform OpenSim is.
>
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-- 
Michael Emory Cerquoni
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