[Opensim-users] Slow to react touch to start scripts
Justin Clark-Casey
jjustincc at googlemail.com
Sat Nov 17 02:44:44 UTC 2012
No problem InuYasha. As you say, if the sound is being triggered by the event then that suggests it's something to do
with object movement rather than a slow event fire.
If you want, please open a Mantis and attach the script so I (and others can try it). Or you may want to try the osgrid
forums since if anything they have much more experience with scripting (I have surprisingly little).
On 16/11/12 08:31, InuYasha Meiji wrote:
> Sorry for the second replay. Forgot to update my tag lines at the bottom. I set this up this way in 7.3.1, and it ran
> fine. Plus, I am saving money for a monster machine. I am one third of the way there. I want a duel CPU AMD 3+
> Bulldozer set up. Each CPU with 16 cores. This will total 32 cores and 192 GB of ram running on Windows 7 64bit
> Ultimate. and a half a terabyte SSD Sata III, The mobo runs all this with hyperthreading. But for now, I am running
> this old thing listed at the bottom of my emails.
>
> Even on this old computer no change since 7.3.1 it wasn't horrible. I am set up using Robust in grid mode now. Not
> connected to other grid, this is the grid. My regions are split into 8 other directories running about 8 or less
> regions of opensim each. I say 8 or less because most run 8, but in the middle I have one two region mega region in the
> center. I plan to build Okinawa's Shuri Castle and didn't want people falling into a region border while crossing the
> courtyard.
>
> I may have to take that out, because it seems I do have issues walking from a normal sim to the megaregion at times.
> But the rest of my 56 regions seems to do fine for now. I can build very well and get the objects done, and take them
> into inventory now and again until I get my monster system and can put it all out at once and more permanently placed.
>
> At the moment I have landscaping, and a small growing Ryukyu Kingdom late 17th century village. This was all working in
> 7.3.1, I upgraded and suddenly, my doors went wonky. In SL and 7.3.1 the same script would move the doors, while the
> sound set off at the same moment. The sound file is short and sounds like a sort of large wooden sliding barn door.
> The inside has thin washi paper doors, and a sound from a sliding paper door I had. Those doors also timed correctly in
> SL and 7.3.1 of Opensim.
>
> After the upgrade, and copying the info from the 7.3.1 and typing it in by hand, clicking the door, results in, the
> sound starting imidiately, then my AV has time to stop showing a beam from the hand, and puts his arm at his side, wait
> a bit more then the door using the lsl while to slide the door starts and slides to where it should go. It seems the
> reaction time varies. And the door don't slide smooth like it used to. It was and is, supposed to use the WHILE to use
> a counter to slide the door, nice and smooth, but it seems to move a bit, pause a couple of random times and spaces
> while sliding, and eventually move into place.
>
> This is the entire problem. I dicovered that since the sound starts nearly at clicking that is must not be the click
> event that is slow. Because the sound does start on clicking. Only the door no longer starts slidinging for what is
> nearly 2 seconds after hearing the sound. At least it seems that long. Like I said, I might have missed something
> someplace. I am legally blind with only one eye with a retina detachment in the one good eye. I definatly could have.
> But where to look for something like that? All my other scripts seem to be ok. Korean black conon fires, paper lantern
> with menu lights and extinguish, and ower user controls, are all working. But the lights don't have a sound associated
> with them.
>
> Sorry this mesage was so long, but I guess I wanted to clean up any confusion.
> Thanks so much for your time and interest.
>
> InuYasha.
>
>
> On 11/16/2012 12:39 AM, Justin Clark-Casey wrote:
>> I suspect this is probably unrelated. InuYusha, you may want to check your ScriptDelayFactor in the [XEngine] config
>> section and MinThreads, MaxThreads, etc. settings. There may be a particular problem if you have updated by copying
>> over 0.7.3.1 config files - hence we recommend manually updating from fresh 0.7.4 files even though that can be a pain.
>>
>> Beyond that, I don't have any immediate idea why event firing would suddenly be delayed if the content of the regions
>> and the hardware is exactly the same. I will probably try and add a script event debug switch so we can see when the
>> event is actually being fired. However, that would require updating to bleeding edge to use and would likely only be
>> the first diagnostic step. You can see some XEngine information per region with the command "xengine status", though
>> I'm not sure how much that would tell us. Still, it would be worth seeing.
>>
>> I'm also going to make the same point that InuYasha is probably sick of - 56 regions on a standalone (I'm a bit
>> confused by "standalone grid") is a very unusual configuration - most people don't run more than a couple on a
>> simulator (and many people run 1, preferring to start separate OpenSim.exe instances instead!. So the basic things
>> would be to try is seeing if reducing the number of regions (hence reducing other script load, etc.) makes a difference.
>>
>> On 15/11/12 12:40, Fleep Tuque wrote:
>>> Hi InuYasha,
>>>
>>> There was a long thread on the listserv recently about other reports of similar behavior in 0.7.4, which I believe is
>>> being investigated. If you didn't see that thread, it might have more information that would be helpful for you.
>>>
>>> http://opensim-users.2152040.n2.nabble.com/A-bit-confused-td7578881.html
>>>
>>> I continue to use 0.7.4 on both grids with no symptoms like this, as far as I can tell. I even did some fairly extended
>>> building over the weekend and touch events, content loading, etc all seemed pretty snappy. Both grids are running on
>>> Windows (XP and Server 2008), not sure if that makes any difference.
>>>
>>>
>>> - Chris/Fleep
>>>
>>>
>>> Chris M. Collins (SL/OS: Fleep Tuque)
>>> Center for Simulations & Virtual Environments Research (UCSIM)
>>> UCIT Instructional & Research Computing
>>> University of Cincinnati
>>> 406A Zimmer Hall
>>> 315 College Drive
>>> PO BOX 210088
>>> Cincinnati, OH 45221-0088
>>> chris.collins at uc.edu <mailto:chris.collins at uc.edu>
>>> (513) 556-3018
>>>
>>> http://ucsim.uc.edu
>>>
>>> On Wed, Nov 14, 2012 at 7:51 PM, InuYasha Meiji <inuyasha.meiji at gmail.com <mailto:inuyasha.meiji at gmail.com>> wrote:
>>>
>>> Making sure it isn't only me, noticing, after upgrading from Opensim 7.3.1 to Opensim 7.4 my touch to run scripts
>>> slowing down. Specifically sliding doors that used to react when clicked to start sliding. Now, my Avatar appears
>>> to raise a hand to click the door, the particle beam starts, then stops, and with enough time to move my arm back
>>> down, a total of two seconds and then the door finally moves. It was almost instant in version 7.3.1.
>>>
>>> Could I have made a bad setting to slow it down to start the click event to start sliding so late, or is this
>>> something other people see in their touch to start scripts. My sliding door sound used to start and seemed to be
>>> perfectly timed so the door would slide at the same time as the door would move. Now I hear the sound many seconds
>>> before the door moves and finishes way before the door stops moving because it started so late.
>>>
>>> Anything I can do? Or should I start a mantis? I used the same script in SL, and in 7.3.1 that acted the same, but
>>> not anymore.
>>>
>>> Thanks for any time on this, you friend and big fan, InuYasha.
>>>
>>> --
>>> ________________________________________________________________________
>>> Opensim User: Standalone Grid on Version 0.7.4 with 56 Regions
>>> on Windows 7, 64-bit. Phenom 9500 2.2 GHz Quad Core, Terabyte Hard
>>> Drive, 8gig DDR2 RAM. Used XAMPP to load PHP Version 5.3.0, Apache
>>> and MySQL 5.1.41-community edition. Groups, Profiles, Voice and
>>> Offline Messages all working. (Not yet Public, 6 users allowed Now).
>>> ________________________________________________________________________
>>>
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>>
>>
>
>
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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