[Opensim-users] Unknown error and huge amount of memory consumed.

Melanie melanie at t-data.com
Sat Nov 10 03:07:50 UTC 2012


This has been fixed in development head.

Melanie

On 10/11/2012 03:41, Justin Clark-Casey wrote:
> This is best investigated as a Mantis bug report.  Please open one and include the usual details (Windows/Linux, level 
> of mono (if applicable), OpenSimulator version, etc.)
> 
> If you are running mono, it is much better if you run with --debug so that these traces get line numbers and the problem 
> can be better identified.  AFAIK, the overhead of --debug is minimal.
> 
> On 09/11/12 07:09, Tokeiito wrote:
>> Hello,
>>
>> today i was investigating why suddenly my opensim instances started to
>> use unusual amount of RAM. And in one instance console which holds 9
>> water regions (no buildings, no land) i found this error:
>>
>> 0:52:25 - [SCENE]: Failed on region ItoDreamWater6 with exception out
>> of sync  at System.Collections.Generic.Dictionary`2+Enumerator[OpenMetaverse.UUID,OpenSim.Region.Framework.Scenes.SceneObjectGroup].VerifyState
>> () [0x00000] in <filename unknown>:0
>>    at System.Collections.Generic.Dictionary`2+Enumerator[OpenMetaverse.UUID,OpenSim.Region.Framework.Scenes.SceneObjectGroup].MoveNext
>> () [0x00000] in <filename unknown>:0
>>    at System.Collections.Generic.Dictionary`2+ValueCollection+Enumerator[OpenMetaverse.UUID,OpenSim.Region.Framework.Scenes.SceneObjectGroup].MoveNext
>> () [0x00000] in <filename unknown>:0
>>    at OpenSim.Region.Framework.Scenes.Scene.CheckAtTargets () [0x00000]
>> in <filename unknown>:0
>>    at OpenSim.Region.Framework.Scenes.Scene.Update (Int32 frames)
>> [0x00000] in <filename unknown>:0
>>
>> Actually whole console was filled with it. Any ideas where can be a problem?
>> _______________________________________________
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>>
> 
> 



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