[Opensim-users] HUD textures not rendering OpenSim 0.7.3, SL V3.3.0

James Stallings II james.stallings at gmail.com
Thu May 3 19:04:09 UTC 2012


Happens to me everytime with every viewer. My hud used dynamic textures via
OSL functions, fwiw. Same device works fine when rezzed but not attached.
Happens 100% of the time, all the time, with every viewer I use. I use the
past tense as I eventually just detached it to wait for a fix.

On Thu, May 3, 2012 at 2:01 PM, R.Gunther <rigun at rigutech.nl> wrote:

> In my viewer i see always the root prim thats getting invisible on my hud.
> Maby Neil Canham can check if its also the root prim on the screen.
>
>
> On 2012-05-03 03:17, Justin Clark-Casey wrote:
>
>> I have heard of these problems occasionally but unfortunately I'm not
>> sure of the cause or any steps to reliably reproduce them.
>>
>> On 02/05/12 18:10, R.Gunther wrote:
>>
>>> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3) some
>>> parts of my hud are sometimes invisible.
>>>
>>> On 2012-05-02 15:32, Neil Canham wrote:
>>>
>>>> Hi
>>>> Just wondering if anyone else has seen this - I'm finding that using SL
>>>> V3.3.0 against OpenSim 0.7.3 HUD textures
>>>> sometimes do not appear or appear transparent when they are not. It
>>>> isn't that they don't load - they are loaded -
>>>> clicking on the HUD or resizing the window usually makes them instantly
>>>> appear, so it appears as if the viewer doesn't
>>>> realise it needs to render them. I don't see this using an Imprudence
>>>> 1.3 or 1.4 based viewer.
>>>>
>>>> Neil Canham
>>>> vComm Solutions
>>>>
>>>>
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>>>
>>>
>>>
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>>
>>
>>
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