Happens to me everytime with every viewer. My hud used dynamic textures via OSL functions, fwiw. Same device works fine when rezzed but not attached. Happens 100% of the time, all the time, with every viewer I use. I use the past tense as I eventually just detached it to wait for a fix.<br>
<br><div class="gmail_quote">On Thu, May 3, 2012 at 2:01 PM, R.Gunther <span dir="ltr"><<a href="mailto:rigun@rigutech.nl" target="_blank">rigun@rigutech.nl</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
In my viewer i see always the root prim thats getting invisible on my hud.<br>
Maby Neil Canham can check if its also the root prim on the screen.<div class="HOEnZb"><div class="h5"><br>
<br>
On 2012-05-03 03:17, Justin Clark-Casey wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I have heard of these problems occasionally but unfortunately I'm not sure of the cause or any steps to reliably reproduce them.<br>
<br>
On 02/05/12 18:10, R.Gunther wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3) some parts of my hud are sometimes invisible.<br>
<br>
On 2012-05-02 15:32, Neil Canham wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi<br>
Just wondering if anyone else has seen this - I'm finding that using SL V3.3.0 against OpenSim 0.7.3 HUD textures<br>
sometimes do not appear or appear transparent when they are not. It isn't that they don't load - they are loaded -<br>
clicking on the HUD or resizing the window usually makes them instantly appear, so it appears as if the viewer doesn't<br>
realise it needs to render them. I don't see this using an Imprudence 1.3 or 1.4 based viewer.<br>
<br>
Neil Canham<br>
vComm Solutions<br>
<br>
<br>
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