[Opensim-users] rendering meshies

Justin Clark-Casey jjustincc at googlemail.com
Fri Mar 30 02:32:36 UTC 2012


Vanilla SL1 will not show mesh content, you will see exactly the "shards of
floating glass interconnected by random lines." that a student described.

Later versions of SL2 will show some beta mesh.  This is an older version of mesh that was never fully released.  They 
will not show the newest mesh.

SL3, I believe, should show both current mesh (definitely) and I think the beta mesh.

0.7.3 should behave similarly to 0.7.2 as regards mesh, though 0.7.3 now has collisions for mesh turned on by default. 
One thing to always try is to clear your viewer cache.  Different versions of viewers have also been known to corrupt 
each other's caches.

On 28/03/12 11:33, Ovi Chris Rouly wrote:
> Hi Justin,
>
> We've been totally unable to use meshies in our Sims so far this semester.
> Well, with the exception of one, "plain vanilla," 0.7.2 MAC laptop install.
> The MAC is the only machine (and a laptop at that) that we have that can
> demonstrate meshies.  None of our other three machines can even come close.
>
> After the folks praised "plain vanilla" installs recently, I tried a 0.7.3
> "plain vanilla" with SQLite install on our main classroom PC.  Still no joy.
>
> Depending on viewer (SL 1/2/3), we can see everything else but meshies.
> Meshies, on the other hand, are rendered along a continuum ranging from
> absolutely nothing (yet physics tells us something is there) to "shards of
> floating glass interconnected by random lines."  I know it sounds strange
> but that's how one student has described their meshy rendering.
>
> Do you, or any of the folks reading this have any ideas, Config settings, or
> tips on where I may have gone wrong?  ODE is turned on.  Does Bullet play
> any role in this?  The meshie lines are all otherwise set true.  I'm
> stumped!
>
> I'd be grateful for some advice.
>
> Chris
>
>>>>>>>>>>>>>>>>>>>>>>
>
>
>
>
> ----- Original Message -----
> From: "Justin Clark-Casey"<jjustincc at googlemail.com>
> To:<opensim-users at lists.berlios.de>
> Sent: Tuesday, March 27, 2012 9:45 PM
> Subject: Re: [Opensim-users] Is management of OS regions/estates the same as
> in Second Life?
>
>
>> Josain, your assumption is wrong - OpenSimulator was developed entirely
> separately from Linden Lab's unreleased codebase.
>>
>> However, management should be broadly similar since it's performed via the
> common viewer.  However, there are still
>> missing features that aren't implemented yet.
>>
>> On 27/03/12 05:30, Josain Zsun wrote:
>>>
>>> I'm assuming they originated with the same source code, but have they
> diverged enough that management is noticeably
>>> different?
>>>
>>>
>>> --
>>> Thomas Levenson
>>> Interesting moment w. the 11 y,o. today: "I used to hate losing.
> Computer games taught me how to lose and keep playing."
>>>
>>>
>>>
>>> _______________________________________________
>>> Opensim-users mailing list
>>> Opensim-users at lists.berlios.de
>>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>>
>> --
>> Justin Clark-Casey (justincc)
>> http://justincc.org/blog
>> http://twitter.com/justincc
>> _______________________________________________
>> Opensim-users mailing list
>> Opensim-users at lists.berlios.de
>> https://lists.berlios.de/mailman/listinfo/opensim-users
>>
>
>
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-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc



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