[Opensim-users] Can I rely on consistent UUIDs for things imported from different grids using IAR/OAR files?

drwhiet at spacefriends.de drwhiet at spacefriends.de
Mon Mar 26 15:57:33 UTC 2012



I dont think so ; Mayby those UUIDs are already taken in the destination
grid .. 
But these are just my 5 L$  

Best regards
Wordfromthe Wise (happy bouncing email) 

-----Ursprüngliche Nachricht-----
Von: opensim-users-bounces at lists.berlios.de
[mailto:opensim-users-bounces at lists.berlios.de] Im Auftrag von Edmund Edgar
Gesendet: Samstag, 24. März 2012 10:21
An: opensim-users at lists.berlios.de
Betreff: [Opensim-users] Can I rely on consistent UUIDs for things imported
from different grids using IAR/OAR files?

Me and Fire Centaur are doing some work on SLOODLE (and our hosted service,
Avatar Classroom) that uses ZZText (see
http://wiki.secondlife.com/wiki/ZZText ) to display text on a prim.
This relies on a dozen or so uploaded textures, which are currently
identified in the script by hard-coded UUIDs. We will distribute the
finished thing as IAR/OAR so it can be easily loaded into any grid.

We've put the textures into the inventory of the object, and when we export
textures in an IAR or OAR, it seems like the UUIDs are saved along with the
textures. If we load that IAR/OAR into another grid, can we rely on the
UUIDs always being the same? Or are there some circumstances where a texture
exported from one grid and imported into another will end up having a
different UUID?

--
Edmund Edgar
Avatar Classroom
Your classroom, on the web, in a virtual world.

ed at avatarclassroom.com
+81 090 3912 3380
Skype: edmundedgar
Second Life: Edmund Earp
Linked In: edmundedgar
Twitter: @edmundedgar
http://www.avatarclassroom.com
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