[Opensim-users] Sim size limits

Mic Bowman cmickeyb at gmail.com
Mon Mar 26 15:29:47 UTC 2012


Regarding the DB question... we use mysql rather than sqlite.

Imprudence supports the 10x10 minimap we needed. But the view distance in
this case is set in the simulator rather than the viewer. OpenSim does not
trim objects by viewers view distance but by a configuration variable in
the simulator. The viewer may also trim objects but thats separate. And
there are viewer debug settings to push the viewdistance beyond the slider
limits.

--mic


On Sat, Mar 24, 2012 at 5:22 AM, Ovi Chris Rouly <maelzel at ieee.org> wrote:

> **
> Mic,
>
> Another question:  "see a 10x10 area."  Which viewer allows you to set a
> renderable 2560 meter distance?
>
> Thanks, (for this and the previous question/answer)
>
> Chris
>
> ----- Original Message -----
> *From:* Mic Bowman <cmickeyb at gmail.com>
> *To:* opensim-users at lists.berlios.de
> *Sent:* Wednesday, March 21, 2012 6:15 PM
> *Subject:* Re: [Opensim-users] Sim size limits
>
> If you don't have memory issues... we run the Yellowstone regions in
> scisim with 64 regions per sim and 16 sims (total of 1024 regions). We set
> the view distance up so you can see a 10x10 area. That causes problems with
> the current method of connecting the viewer to each of the regions (cant
> seem to get connections to 100 different regions before the circuit times
> out). We run the sims largely without prims, just GIS-derived terrain. It
> takes 2 8-core servers with 16G of memory in each. Stock opensim.
>
> --mic
>
>
> On Mon, Mar 19, 2012 at 9:31 AM, Diva Canto <diva at metaverseink.com> wrote:
>
>> On 3/19/2012 2:54 AM, David Burden wrote:
>>
>>> Diva - is yours just a Vanilla opensim build with 64+ sims? Any problems
>>> with building across the boundaries - is it urban or rural? Any special
>>> tools to generate/manage it? 64 OAR files?
>>>
>>
>> Vanilla OpenSim and I'm not using megaregions, they're regular regions.
>> It's an urban environment.
>> It's 8 sims, 72 regions.
>> I have some internally-developed tools both for GIS and for managing
>> grids like this, and I'm using a combination of fixed servers and AWS. Sims
>> are only up when we need them.
>>
>> I have considered many times switching to Unity3d for this project
>> because of its availability in the Web Browser, and its compatibility with
>> mainstream modeling tools. But Unity3d is not a collaborative modeling
>> environment. For my use case, collaboration during builds is pretty
>> important, because we have people all over the world, so I'm sticking with
>> OpenSim. If collaboration wasn't a requirement, the case for OpenSim would
>> be weaker.
>>
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>
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