[Opensim-users] How to create a corded telephone with a movable cord?

Han Xu xuhan15 at googlemail.com
Fri Mar 23 08:36:44 UTC 2012


um, well, I think I should think about more realistic stuff to implement ;-)

Thank for your explanation!

Han

On Fri, Mar 23, 2012 at 2:33 PM, Trinity <trinity93 at gmail.com> wrote:

> a possible hint to a solution: A lot of people use particles for chains
> and ropes between collars or cuffs and poles for bdsm things
>
>
> On Thu, Mar 22, 2012 at 11:37 PM, Wade Schuette <wade.schuette at gmail.com>wrote:
>
>>  If there is physics support for a hanging rope (or chain or cord or
>> elastic band) connected at both ends,  I have never seen it, and I've
>> looked for it many times, for swings and ropes connecting my sailboat to
>> the pier, etc.
>>
>> If someone else has seen this work, let us know!  Maybe there's some way
>> to do it with "mesh" objects these days.
>>
>> Flexiprims only connect at one end, and you can't chain them together.
>> Chains of links don't work because, well, physics is pretty bad -- they
>> tend to explode or do other strange things.
>>
>> You could fake the appearance of a cord by having a photograph of a
>> hanging cord on a flat prim, and very cleverly stretching and rotating the
>> prim -- but that would only work if you knew where both ends of the cord
>> should be, and,  as you either know or will find out soon,   the avatar and
>> attachments are all managed on the CLIENT, and the SERVER only knows where
>> the avatar center of mass is,  let alone where an arm is, or a hand, or a
>> held object like a handset.
>>
>> And, there is no way to have a held handset report its region
>> coordinates, because it doesn't know itself where it is. If you ask for
>> llGetPos() or something, you get the coordinates of the center of mass of
>> the avatar.   Sigh.
>>
>> So,  basically, no, there is no good way to have anything that looks like
>> a realistic cord connecting two objects,  at all (unless mesh does it), let
>> alone one object that is an attachment and another object that is not an
>> attachment, that I know of.
>>
>> Wade
>>
>>
>>
>> On 3/22/12 8:10 PM, Han Xu wrote:
>>
>> Hi,
>>
>> I am wondering if it is possible to realize this effect in OpenSim:
>> 1. A handset connects to the telephone via a cord.
>> 2. The cord must always at one end connect to the headphone and at
>> another end to the telephone.
>> 3. The user can pick up the handset (NOT the entire telephone set) and
>> when a handset is picked up, the cord remains connecting to the handset and
>> the telephone.
>>
>>
>> Is it too ambitious?
>>
>> Thanks!
>>
>> Cheers,
>> Han
>>
>>
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