[Opensim-users] How to create a corded telephone with a movable cord?
Trinity
trinity93 at gmail.com
Fri Mar 23 06:33:41 UTC 2012
a possible hint to a solution: A lot of people use particles for chains and
ropes between collars or cuffs and poles for bdsm things
On Thu, Mar 22, 2012 at 11:37 PM, Wade Schuette <wade.schuette at gmail.com>wrote:
> If there is physics support for a hanging rope (or chain or cord or
> elastic band) connected at both ends, I have never seen it, and I've
> looked for it many times, for swings and ropes connecting my sailboat to
> the pier, etc.
>
> If someone else has seen this work, let us know! Maybe there's some way
> to do it with "mesh" objects these days.
>
> Flexiprims only connect at one end, and you can't chain them together.
> Chains of links don't work because, well, physics is pretty bad -- they
> tend to explode or do other strange things.
>
> You could fake the appearance of a cord by having a photograph of a
> hanging cord on a flat prim, and very cleverly stretching and rotating the
> prim -- but that would only work if you knew where both ends of the cord
> should be, and, as you either know or will find out soon, the avatar and
> attachments are all managed on the CLIENT, and the SERVER only knows where
> the avatar center of mass is, let alone where an arm is, or a hand, or a
> held object like a handset.
>
> And, there is no way to have a held handset report its region coordinates,
> because it doesn't know itself where it is. If you ask for llGetPos() or
> something, you get the coordinates of the center of mass of the avatar.
> Sigh.
>
> So, basically, no, there is no good way to have anything that looks like
> a realistic cord connecting two objects, at all (unless mesh does it), let
> alone one object that is an attachment and another object that is not an
> attachment, that I know of.
>
> Wade
>
>
>
> On 3/22/12 8:10 PM, Han Xu wrote:
>
> Hi,
>
> I am wondering if it is possible to realize this effect in OpenSim:
> 1. A handset connects to the telephone via a cord.
> 2. The cord must always at one end connect to the headphone and at another
> end to the telephone.
> 3. The user can pick up the handset (NOT the entire telephone set) and
> when a handset is picked up, the cord remains connecting to the handset and
> the telephone.
>
>
> Is it too ambitious?
>
> Thanks!
>
> Cheers,
> Han
>
>
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