[Opensim-users] Weird issue with script based prim manipulation on 0.7.4 master
Justin Clark-Casey
jjustincc at googlemail.com
Fri Mar 23 00:23:52 UTC 2012
Does sound like a bug to me. Worth raising as a Mantis I think if nobody else has more data.
On 21/03/12 16:59, Chris wrote:
> Hello all,
>
> I am having a strange issue with manipulating prim link sets with scripts utilizing functions such as llSetLinkColor,
> llSetLinkAlpha, (and possibly their single prim llSetColor and llSetAlpha counterparts), texture change functions, etc.
>
> Whenever the object changes in any way, such as object name change/desc change, new inventory introduced to object, or
> even just simply opening the object's inventory and opening a notecard, script, texture, etc.; script based prim
> manipulation functions seem to not update the object with whatever changes are called depending on the function from
> then on after until the object is detached and reattached. After reattach the object will then be updated with the last
> attempted scripted change and the scripts will function and update the object as normal until the object is affected
> again by the aforementioned changes to it.
>
> If the object is simply attached and not edited before attempting to run the script based changes it will update the
> prims with the colors, textures, alpha values, etc as expected. Although I have occasionally found that I've had to
> detach and reattach several times before it will start to work.
>
> This only seems to affect objects attached to the avatar and not ones rezzed in world.
>
> Is anyone else having this issue?
>
> Thanks!
>
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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