[Opensim-users] Think I might be confused: Terrain Editing
Justin Clark-Casey
jjustincc at googlemail.com
Mon Mar 12 22:51:47 UTC 2012
Ai you're right - shows how much I know :)
On 12/03/12 22:50, Fleep Tuque wrote:
> I think it's "terrain fill <n>" actually, at least that's the command I use.
>
> Great to hear about the help command, thanks Justin! :)
>
> - Chris/Fleep
>
>
> Chris M. Collins (SL/OS: Fleep Tuque)
> Center for Simulations & Virtual Environments Research (UCSIM)
> UCIT Instructional & Research Computing
> University of Cincinnati
> 406A Zimmer Hall
> 315 College Drive
> PO BOX 210088
> Cincinnati, OH 45221-0088
> chris.collins at uc.edu <mailto:chris.collins at uc.edu>
> (513) 556-3018
>
> http://ucsim.uc.edu
>
> On Mon, Mar 12, 2012 at 6:47 PM, Justin Clark-Casey <jjustincc at googlemail.com <mailto:jjustincc at googlemail.com>> wrote:
>
> "terrain level <n>" I think
>
> If you're using master, I've recently rejigged the help system so that if you type "help" you now get help by
> category (still further changes required). If you type "help terrain" you'll see all the terrain commands. To be
> fair "help terrain" was there before but it was obscured by pages of assorted commands.
>
>
> On 12/03/12 22:37, InuYasha Meiji wrote:
>
> Since I got impatient waiting for a reply, I hope this works. I moved all my builds to above 100m. Since I am
> running a
> standalone I didn't see any reason to go with a standard land height or standard waterlevel. So now my land is
> at sea
> level when around 100m and the ocean goes from the height of 95 to no lower then 20m.
>
> So no worries of below zero builds or items. Now all I hope is I can move land up in a spot nearing the middle to a
> flatened area that is at 226m making my peak 126m higher then my base at 100m Wish me luck. I also want to try
> to get my
> land textures right. I want land below 100m to turn to sand for a sandy bottom to my water.
>
> What was that console command for setting a land level for an entire region? ')
> see ya and thanks for your time.
> InuYasha
>
>
> On 3/12/2012 5:54 PM, Justin Clark-Casey wrote:
>
> I believe that the terrain brushes have been janky for a long time (corrections welcome).
>
> I would also warn you not to lower the terrain below 0. This should really not be allowed and causes various
> unexpected problems (e.g. can't rez npcs as negative z co-ords).
>
> On 12/03/12 14:11, InuYasha Meiji wrote:
>
> This might be a newbieish question. But I may have misunderstood a couple of things about terrain settings.
>
> I was under the possibly mistaken idea that if I started my sim flat with a 21m above sea level with a
> water level at
> 20, with a raise limit of 100 and a lower limit of -100 that I would find it simple to use the client's
> land editor to
> lower my land down to nearly 0 to give me a 20m deep ocean and be able to have a archipelago, flat top
> hills up to 120m
> high.
>
> But it seems even with my land editing brush strength slider at 100% it barely drops to the water
> surface. I was hoping
> for a land top height of 126m above sea level with fairly deep ocean water. Not as deep as the person I
> read about a
> while back making a titanic themed sim who wants to have the entire build underwater. If I can get
> nearly 30m under
> water that would be great.
>
> Thanks for the help.
> InuYasha
>
>
>
>
>
>
>
>
> --
> Justin Clark-Casey (justincc)
> http://justincc.org/blog
> http://twitter.com/justincc
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--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
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