[Opensim-users] NPC and internal Animations

Justin Clark-Casey jjustincc at googlemail.com
Fri Mar 9 03:42:12 UTC 2012


Hi Toni.  I do consider this off-topic.  If someone specifically asked for the realxtend comparison then I have no 
problem but in general please let's keep this list to OpenSimulator user topics.

On 08/03/12 06:10, Toni Alatalo wrote:
>
> P.S. and the mandatory how-this-is-in-realXtend-now note, hopefully not
> annoying or considered off-topic .. do feel free to skip: There are no
> special avatars with all that it entails bundled in. Every object in the
> scene is just a normal entity. Any object can have a skeleton with
> animations, or not. Whether or not a client is assigned to control some
> object is separated from all that. That is: having server controlled
> NPCs is normal, nothing special needed. On the other hand server side
> logic can say what clients control -- instead of Second Life (tm) like
> app you can also make a Sim City clone or whatever, with a UI designated
> to that.
>
>>
>>
>> On 3/5/2012 7:55 PM, Gudule Lapointe wrote:
>>> Obviously, everything runs on client side, that's the point of a
>>> client ;-)
>>>
>>>
>>> I think what was meant is that internal animations are part of the
>>> client, not loaded from server.
>>>
>>>
>>> As your NPC is not controlled by a client, it doesn't have these
>>> animations at disposal, unless you put them in your script's prim.
>>>
>>> --
>>> http://www.speculoos.net/
>>> secondlife://speculoos.net:8002/
>>> Speculoos, the belgian cookie-flavored metaverse
>>>
>>> Le 6 mars 2012 à 02:48, satguru p srivastava a écrit :
>>>
>>>> Garmin,
>>>>
>>>> Thanks for pointing out the BVH files.
>>>> 121 files!!
>>>> A bit of a pain uploading  them :)
>>>> You also loose the per bone priorites which you get with
>>>> internal/default animations.
>>>> Also I am assuming that user loaded animations are not as
>>>> efficient as internal ones. Right?
>>>>
>>>> I am still curious why the internal animations do not play.
>>>> As far as I know all animations run on client side.
>>>> The triggers for animation can come from client side (example when
>>>> a users presses a key to make the avatar walk)
>>>> or from server side  (example when if it is being called from
>>>> script).
>>>> NPCs animations are triggered from scripts.
>>>> How is this different from Avatar animations being triggered from
>>>> scripts ?
>>>>
>>>> Thanks
>>>> Sat
>>>>
>>>>
>>>>
>>>> On 3/5/2012 5:34 AM, Garmin Kawaguichi wrote:
>>>>> True, Trinity!  User Playable Internal Animations are
>>>>> serverside; you cannot use them with NPCs but...
>>>>>
>>>>> ... the BVH files corresponding to the Internal Animation are
>>>>> at :
>>>>> http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/bvh_files.zip
>>>>> as it is specified in the SL Wiki :
>>>>> http://wiki.secondlife.com/wiki/Internal_Animations
>>>>>
>>>>> GCI
>>>>>          ----- Original Message -----
>>>>>          From: Trinity
>>>>>          Sent: Monday, March 05, 2012 6:58 AM
>>>>>          Subject: Re: [Opensim-users] NPC and internal Animations
>>>>>          Because some animations are built into the viewer and
>>>>>          npcs dont use a viewer and perhaps for security reasons.
>>>>>          Im not really completely sure to be honest.
>>>>>
>>>>>
>>>>> _______________________________________________
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>>>
>>>
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http://justincc.org/blog
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