[Opensim-users] NPC and internal Animations

satguru p srivastava ssatguru at mchsi.com
Tue Mar 6 03:41:39 UTC 2012


I think I will download the source code and have a go at it.
Thanks
Sat


On 3/5/2012 9:08 PM, Gudule Lapointe wrote:
> I am not quite sure about the detailed protocol between server and 
> client for animation, so I would be happy if someone smarter on this 
> field can confirm or correct...
>
> What I am sure is
> - client can play the animation if it's included in the client 
> software or sent by the server
> - script can send the animation only if it's inside the prim where the 
> script resides.
> That is: first steps needed to animate an avatar
>
> After the avatar has confirmed and accepted the animation, there is a 
> protocol, which is certainly more complicate, to deploy this animation 
> to other viewers, (exchange of UUID / animations, updates on moves, 
> whatever...). But it would occur only once the avatar has confirmed it 
> can handle the animation
>
> So, it sounds logical to me that the avatar can be animated only if 
> it's own client owns the animation.
>
> --
> http://www.speculoos.net/
> secondlife://speculoos.net:8002/
> Speculoos, the belgian cookie-flavored metaverse
>
> Le 6 mars 2012 à 03:46, satguru p srivastava a écrit :
>
>> I guess I must be dense :(
>> I still do not get it.
>>
>> Below is how I think the animation system works.
>> Let me know where I am wrong.
>> I have  a Avatar or a NPC with an attachment.
>> The attachment has script which plays an animation using an animation 
>> function like llStartAnimation().
>> Now like any other  script, the script when triggered, will  run on 
>> the server side. (Right ?)
>> When the server encounters the animation function  the server will 
>> send a message to the client asking it to play an animation with that 
>> UUID
>> If the client has an animation with that UUID it will animate the 
>> Avatar or NPC with that animation else it will ask the server to send 
>> the animation and will animate when it receives it.
>> If the animation is internal animation and  if it is, as you say, 
>> part of the client  then the client already has it and  should be 
>> able to animate the Avatar/NPC
>>
>> Sorry to belabor this but it seems I am obviously missing a major 
>> concept and would like to figure out what :))
>>
>> Thanks
>> Sat
>>
>>
>> On 3/5/2012 7:55 PM, Gudule Lapointe wrote:
>>> Obviously, everything runs on client side, that's the point of a 
>>> client ;-)
>>>
>>> I think what was meant is that internal animations are part of the 
>>> client, not loaded from server.
>>>
>>> As your NPC is not controlled by a client, it doesn't have these 
>>> animations at disposal, unless you put them in your script's prim.
>>>
>>> --
>>> http://www.speculoos.net/
>>> secondlife://speculoos.net:8002/
>>> Speculoos, the belgian cookie-flavored metaverse
>>>
>>> Le 6 mars 2012 à 02:48, satguru p srivastava a écrit :
>>>
>>>> Garmin,
>>>>
>>>> Thanks for pointing out the BVH files.
>>>> 121 files!!
>>>> A bit of a pain uploading  them :)
>>>> You also loose the per bone priorites which you get with 
>>>> internal/default animations.
>>>> Also I am assuming that user loaded animations are not as efficient 
>>>> as internal ones. Right?
>>>>
>>>> I am still curious why the internal animations do not play.
>>>> As far as I know all animations run on client side.
>>>> The triggers for animation can come from client side (example when 
>>>> a users presses a key to make the avatar walk)
>>>> or from server side  (example when if it is being called from script).
>>>> NPCs animations are triggered from scripts.
>>>> How is this different from Avatar animations being triggered from 
>>>> scripts ?
>>>>
>>>> Thanks
>>>> Sat
>>>>
>>>>
>>>>
>>>> On 3/5/2012 5:34 AM, Garmin Kawaguichi wrote:
>>>>> True, Trinity!  User Playable Internal Animations are serverside; 
>>>>> you cannot use them with NPCs but...
>>>>> ... the BVH files corresponding to the Internal Animation are at :
>>>>> http://static-secondlife-com.s3.amazonaws.com/downloads/avatar/bvh_files.zip
>>>>> as it is specified in the SL Wiki : 
>>>>> http://wiki.secondlife.com/wiki/Internal_Animations
>>>>> GCI
>>>>>
>>>>>     ----- Original Message -----
>>>>>     *From:* Trinity <mailto:trinity93 at gmail.com>
>>>>>     *Sent:* Monday, March 05, 2012 6:58 AM
>>>>>     *Subject:* Re: [Opensim-users] NPC and internal Animations
>>>>>     Because some animations are built into the viewer and npcs
>>>>>     dont use a viewer and perhaps for security reasons. Im not
>>>>>     really completely sure to be honest.
>>>>>
>>>>>
>>>>>
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