[Opensim-users] Why do I lose permission on my own prims?

Han Xu xuhan15 at googlemail.com
Fri Mar 2 15:14:47 UTC 2012


not yet, as I am newbie and not sure whether it is actually a bug.


On Fri, Mar 2, 2012 at 2:48 PM, M.E. Verhagen <marceled9 at gmail.com> wrote:

> This sounds like a bug.
> Have you already filed out a mantis about this issue ?
>
>
> 2012/3/2 Han Xu <xuhan15 at googlemail.com>
>
>> Hi Steven
>>
>> The same issue also occurs when I use the example script from
>> llStartAnimation which is supported by OpenSim.
>>
>> Now I have found the workaround to get across this issue: when you New
>> Script for the prim, be sure to allow anyone to copy and next owner to
>> modify. Then you won't be disturbed by the issue.  ;-)
>>
>> Cheers,
>> Han
>>
>>
>> On Fri, Mar 2, 2012 at 2:22 PM, Steven Salter <ssalter at indiana.edu>wrote:
>>
>>>
>>> Not really sure, Han. When created, the scripted prim wants to attach. I
>>> can refuse and it is added to my inventory.
>>> I drag it out and it asks to attach again but the script is 'no copy, no
>>> modify'.  I have full perms, can edit the heck outta the prim itself,
>>> except the script is locked.
>>>
>>> I note that in the OpenSim Scripting wiki,
>>> http://opensimulator.org/wiki/LSL_Status/Functions , that WhiteStar
>>> Magic just recently updated,
>>>  LlAttachToAvatar is listed as not implemented. Perhaps not completely
>>> implemented, a bug or incompatibility in there still?
>>>
>>> In August 2011, OpenSim Mantis tracker, BlueWall and Justincc were
>>> discussing this as a bug but it looks like it got all resolved.
>>>
>>> So, bottom line, I'm clueless at this point as to why that happens. I
>>> can duplicate it.
>>>
>>> Steve
>>>
>>>
>>>
>>> On Mar 2, 2012, at 7:21 AM, Han Xu wrote:
>>>
>>> Hi Steve,
>>>
>>> Now I know how to reproduce this issue:
>>> 1) Create a prim and new script for it.
>>> 2) Copy the example script from here:
>>> http://wiki.secondlife.com/wiki/LlAttachToAvatar
>>>
>>> Now you can see the prim will be stored in your inventory automatically.
>>> But when you drag it to the virtual world, you lose permission to see the
>>> code you wrote for the prim you own.
>>>
>>> Any idea? Is it a bug or something?
>>>
>>> Cheers,
>>> Han
>>>
>>> On Fri, Mar 2, 2012 at 12:39 PM, Steven Salter <ssalter at indiana.edu>wrote:
>>>
>>>>  Hi Han,
>>>>
>>>> Hard to say without any more data. I'm a virtual newbie at the moment
>>>> and have focused more on server and avatar stuff but have done some trivial
>>>> scripts. I just now did the basic  'hello world' on a new cube prim,
>>>> changed no perms or anything, just added a 'hello' script, took a copy,
>>>> deleted original, dragged copy out and it still all works. Logged out, back
>>>> in, dragged copy out, still good.
>>>>
>>>> I'm using Imprudence but I doubt the client makes a difference unless
>>>> the SL viewer does something I'm unaware of.
>>>>
>>>> Did you change perms on the prim and if so, what to? Shouldn't matter
>>>> since you are the creator though.
>>>>
>>>> Steve
>>>>
>>>>
>>>> On Mar 2, 2012, at 5:19 AM, Han Xu wrote:
>>>>
>>>> > Hello,
>>>> >
>>>> > I created a prim in my SL Viewer and wrote script for the prim. Then
>>>> I took copy and deleted the prim in the virtual world. However, later when
>>>> I draged the prim from Inventory to the Virtual World, I found out that I
>>>> lost permission on the prims. I was not able to view the script at all ;-(
>>>> >
>>>> > I don't remember what I did to the prim. Did I miss anything?
>>>> >
>>>> > Cheers,
>>>> > Han
>>>> > _______________________________________________
>>>> > Opensim-users mailing list
>>>> > Opensim-users at lists.berlios.de
>>>> > https://lists.berlios.de/mailman/listinfo/opensim-users
>>>>
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>>>
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>>
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>
>
> --
> Groningen en Hannover Opensims:   secondlife://meverhagen.nl:8002:Hannover
> ZW/
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