[Opensim-users] Script Engine Messages

Justin Clark-Casey jjustincc at googlemail.com
Thu Jun 28 00:49:41 UTC 2012


Okay Edmund, commit 25baa2d contains a change which should eliminate reporting of these false positives.  Please give it 
a whirl.

On 26/06/12 01:38, Edmund Edgar wrote:
> On 26 June 2012 08:58, Justin Clark-Casey <jjustincc at googlemail.com> wrote:
>> I don't like the way script language/desired engine detection was done - a
>> clash with existing scripts could have been avoided by requiring some
>> special preceeding chracters rather than simple c#, lsl:DotNetEngine, etc
>> (like #! in shell scripts, for instance).
>
> Agreed, but on the assumption that we're stuck with this convention
> now, would it be possible to tighten up the pattern matching a bit? It
> feels like the system should be able to tell the difference between
> //c#
> ...and
> // This is a comment consisting of multiple words. What it has to do
> with script engines: Nothing.
>
> Just checking for a colon seems a bit broad. One of the mind-numbing
> busywork tasks on my TODO list this morning is cleaning up some
> scripts somebody checked in since I last fixed our iar. Their editor -
> I think it's the Eclipse plugin - has helpfully added:
> // LSL script generated:
> furniture-1.0.object_definitions.presentation_seating.lslp Sat Nov 19
> 14:36:29 Tokyo Standard Time 2011
>


-- 
Justin Clark-Casey (justincc)
http://justincc.org/blog
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