[Opensim-users] Script Engine Messages
Edmund Edgar
ed at avatarclassroom.com
Tue Jun 26 00:38:37 UTC 2012
On 26 June 2012 08:58, Justin Clark-Casey <jjustincc at googlemail.com> wrote:
> I don't like the way script language/desired engine detection was done - a
> clash with existing scripts could have been avoided by requiring some
> special preceeding chracters rather than simple c#, lsl:DotNetEngine, etc
> (like #! in shell scripts, for instance).
Agreed, but on the assumption that we're stuck with this convention
now, would it be possible to tighten up the pattern matching a bit? It
feels like the system should be able to tell the difference between
//c#
...and
// This is a comment consisting of multiple words. What it has to do
with script engines: Nothing.
Just checking for a colon seems a bit broad. One of the mind-numbing
busywork tasks on my TODO list this morning is cleaning up some
scripts somebody checked in since I last fixed our iar. Their editor -
I think it's the Eclipse plugin - has helpfully added:
// LSL script generated:
furniture-1.0.object_definitions.presentation_seating.lslp Sat Nov 19
14:36:29 Tokyo Standard Time 2011
--
Edmund Edgar
Avatar Classroom
Your classroom, on the web, in a virtual world.
ed at avatarclassroom.com
+81 090 3912 3380
Skype: edmundedgar
Second Life: Edmund Earp
Linked In: edmundedgar
Twitter: @edmundedgar
http://www.avatarclassroom.com
More information about the Opensim-users
mailing list